armory/blender/arm/logicnode/logic_gate.py

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2017-03-21 03:06:38 +01:00
import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from arm.logicnode.arm_nodes import *
class GateNode(Node, ArmLogicTreeNode):
'''Gate node'''
bl_idname = 'GateNodeType'
bl_label = 'Gate'
bl_icon = 'CURVE_PATH'
property0 = EnumProperty(
items = [('Equal', 'Equal', 'Equal'),
('Not Equal', 'Not Equal', 'Not Equal'),
('Greater', 'Greater', 'Greater'),
('Greater Equal', 'Greater Equal', 'Greater Equal'),
('Less', 'Less', 'Less'),
('Less Equal', 'Less Equal', 'Less Equal')],
name="", default='Equal')
def init(self, context):
self.inputs.new('NodeSocketShader', "In")
self.inputs.new('NodeSocketShader', "Value")
self.inputs.new('NodeSocketShader', "Value")
self.outputs.new('NodeSocketFloat', "Out")
def draw_buttons(self, context, layout):
layout.prop(self, "property0")
add_node(GateNode, category='Logic')