armory/blender/arm/logicnode/object/LN_set_object_visible.py

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from arm.logicnode.arm_nodes import *
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class SetVisibleNode(ArmLogicTreeNode):
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"""Sets whether the given object is visible.
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@seeNode Get Object Visible"""
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bl_idname = 'LNSetVisibleNode'
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bl_label = 'Set Object Visible'
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arm_section = 'props'
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arm_version = 1
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property0: EnumProperty(
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items = [('object', 'Object', 'All object componenets visibility'),
('mesh', 'Mesh', 'Mesh visibility only'),
('shadow', 'Shadow', 'Shadow visibility only'),
],
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name='', default='object')
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def init(self, context):
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super(SetVisibleNode, self).init(context)
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self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketBool', 'Visible')
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self.add_input('NodeSocketBool', 'Children', default_value=True)
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self.add_output('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')