armory/blender/arm/logicnode/object/LN_set_object_visible.py
knowledgenude 46492cc425 fixes
2020-11-17 17:35:22 -03:00

30 lines
1,019 B
Python

from arm.logicnode.arm_nodes import *
class SetVisibleNode(ArmLogicTreeNode):
"""Sets whether the given object is visible.
@seeNode Get Object Visible"""
bl_idname = 'LNSetVisibleNode'
bl_label = 'Set Object Visible'
arm_section = 'props'
arm_version = 1
property0: EnumProperty(
items = [('object', 'Object', 'All object componenets visibility'),
('mesh', 'Mesh', 'Mesh visibility only'),
('shadow', 'Shadow', 'Shadow visibility only'),
],
name='', default='object')
def init(self, context):
super(SetVisibleNode, self).init(context)
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('NodeSocketBool', 'Visible')
self.add_input('NodeSocketBool', 'Children', default_value=True)
self.add_output('ArmNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')