2016-06-21 13:29:27 +02:00
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#version 450
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#ifdef GL_ES
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precision highp float;
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#endif
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in vec2 pos;
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out vec2 texCoord;
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void main() {
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2016-10-17 00:02:51 +02:00
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// Scale vertex attribute to 0-1 range
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const vec2 madd = vec2(0.5, 0.5);
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2016-06-21 13:29:27 +02:00
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texCoord = pos.xy * madd + madd;
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gl_Position = vec4(pos.xy, 0.0, 1.0);
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}
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