armory/Shaders/include/pass.vert.glsl
2016-10-25 13:01:20 +02:00

18 lines
257 B
GLSL
Executable file

#version 450
#ifdef GL_ES
precision highp float;
#endif
in vec2 pos;
out vec2 texCoord;
void main() {
// Scale vertex attribute to 0-1 range
const vec2 madd = vec2(0.5, 0.5);
texCoord = pos.xy * madd + madd;
gl_Position = vec4(pos.xy, 0.0, 1.0);
}