armory/blender/arm/logicnode/scene/LN_scene.py

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import bpy
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from arm.logicnode.arm_nodes import *
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class SceneNode(ArmLogicTreeNode):
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"""Stores the given scene as a variable."""
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bl_idname = 'LNSceneNode'
bl_label = 'Scene'
arm_version = 1
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property0_get: PointerProperty(name='', type=bpy.types.Scene)
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def init(self, context):
super(SceneNode, self).init(context)
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self.add_output('NodeSocketShader', 'Scene')
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def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0_get', bpy.data, 'scenes', icon='NONE', text='')
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add_node(SceneNode, category=PKG_AS_CATEGORY)