armory/blender/arm/logicnode/scene/LN_scene.py
2020-10-05 14:55:56 -03:00

22 lines
588 B
Python

import bpy
from arm.logicnode.arm_nodes import *
class SceneNode(ArmLogicTreeNode):
"""Stores the given scene as a variable."""
bl_idname = 'LNSceneNode'
bl_label = 'Scene'
arm_version = 1
property0_get: PointerProperty(name='', type=bpy.types.Scene)
def init(self, context):
super(SceneNode, self).init(context)
self.add_output('NodeSocketShader', 'Scene')
def draw_buttons(self, context, layout):
layout.prop_search(self, 'property0_get', bpy.data, 'scenes', icon='NONE', text='')
add_node(SceneNode, category=PKG_AS_CATEGORY)