armory/blender/arm/logicnode/transform/LN_get_world_orientation.py

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from arm.logicnode.arm_nodes import *
class GetWorldNode(ArmLogicTreeNode):
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"""Returns the world orientation of the given object."""
bl_idname = 'LNGetWorldNode'
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bl_label = 'Get World Orientation'
arm_version = 1
property0: EnumProperty(
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items = [('Right', 'Right', 'Right'),
('Look', 'Look', 'Look'),
('Up', 'Up', 'Up')],
name='', default='Look')
def init(self, context):
super(GetWorldNode, self).init(context)
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self.add_input('ArmNodeSocketObject', 'Object')
self.add_output('NodeSocketVector', 'Vector')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
add_node(GetWorldNode, category=PKG_AS_CATEGORY, section='rotation')