armory/Shaders/include/pass_lamp_volume.vert.glsl

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2016-08-31 00:46:10 +02:00
#version 450
uniform mat4 LVWVP;
in vec3 pos;
out vec4 wvpposition;
void main() {
wvpposition = LVWVP * vec4(pos, 1.0);
gl_Position = wvpposition;
}