armory/Shaders/include/pass_lamp_volume.vert.glsl
2017-12-20 15:37:58 +01:00

13 lines
155 B
GLSL

#version 450
uniform mat4 LVWVP;
in vec3 pos;
out vec4 wvpposition;
void main() {
wvpposition = LVWVP * vec4(pos, 1.0);
gl_Position = wvpposition;
}