armory/Shaders/matid_to_depth/matid_to_depth.json

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{
"contexts": [
{
"name": "matid_to_depth",
"depth_write": true,
"compare_mode": "always",
"color_write_red": false,
"color_write_green": false,
"color_write_blue": false,
"color_write_alpha": false,
"cull_mode": "none",
"links": [],
"texture_params": [],
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"vertex_shader": "../include/pass.vert.glsl",
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"fragment_shader": "matid_to_depth.frag.glsl"
}
]
}