armory/blender/arm/logicnode/physics/LN_get_rb_first_contact.py

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from arm.logicnode.arm_nodes import *
class GetFirstContactNode(ArmLogicTreeNode):
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"""Returns the first object that is colliding with the given object.
@seeNode Get Contacts
"""
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bl_idname = 'LNGetFirstContactNode'
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bl_label = 'Get RB First Contact'
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arm_section = 'contact'
arm_version = 1
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def init(self, context):
super(GetFirstContactNode, self).init(context)
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self.add_input('ArmNodeSocketObject', 'RB')
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self.add_output('ArmNodeSocketObject', 'First Contact')