armory/blender/logicnode/operator_set_transform.py

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2017-03-06 02:29:03 +01:00
import bpy
from bpy.props import *
from bpy.types import Node, NodeSocket
from logicnode.arm_nodes import *
class SetTransformNode(Node, ArmLogicTreeNode):
'''Set transform node'''
bl_idname = 'SetTransformNodeType'
bl_label = 'Set Transform'
bl_icon = 'GAME'
def init(self, context):
self.inputs.new('NodeSocketShader', "In")
self.inputs.new('NodeSocketShader', "Object")
self.inputs.new('NodeSocketShader', "Transform")
self.outputs.new('NodeSocketShader', "Out")
add_node(SetTransformNode, category='Operator')