armory/raw/env_map/env_map.shader.json

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{
"contexts": [
{
"id": "env_map",
"params": [
{
"id": "depth_write",
"value": "false"
},
{
"id": "compare_mode",
"value": "always"
},
{
"id": "cull_mode",
"value": "none"
},
{
"id": "blend_source",
"value": "blend_one"
},
{
"id": "blend_destination",
"value": "blend_zero"
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},
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{
"id": "stencil_mode",
"value": "always"
},
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{
"id": "stencil_pass",
"value": "keep"
},
{
"id": "stencil_fail",
"value": "keep"
},
{
"id": "stencil_reference_value",
"value": 0
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},
{
"id": "stencil_read_mask",
"value": 255
},
{
"id": "stencil_write_mask",
"value": 255
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}
],
"links": [
{
"id": "V",
"link": "_viewMatrix"
},
{
"id": "P",
"link": "_projectionMatrix"
}
],
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"texture_params": [],
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"vertex_shader": "env_map.vert.glsl",
"fragment_shader": "env_map.frag.glsl"
}
]
}