2016-01-28 00:58:00 +01:00
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#version 450
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2015-12-17 14:25:42 +01:00
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#ifdef GL_ES
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precision highp float;
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#endif
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2016-07-20 01:14:28 +02:00
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in vec3 pos;
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in vec3 nor;
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2015-12-17 14:25:42 +01:00
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2016-02-08 12:03:20 +01:00
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out vec3 normal;
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2016-03-29 16:50:51 +02:00
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2016-07-20 01:14:28 +02:00
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uniform mat4 SMVP;
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2016-06-26 12:11:51 +02:00
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2016-01-24 22:32:51 +01:00
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void main() {
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2016-07-20 01:14:28 +02:00
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normal = nor;
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vec4 position = SMVP * vec4(pos, 1.0);
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gl_Position = vec4(position);
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2015-12-17 14:25:42 +01:00
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}
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