armory/Shaders/clear_color_depth_pass/clear_color_depth_pass.frag.glsl

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2020-05-04 23:08:47 +02:00
#version 450
in vec2 texCoord;
out vec4 fragColor;
void main() {
fragColor = vec4(0.0, 0.0, 0.0, 1.0);
gl_FragDepth = 1.0;
}