armory/blender/write_data.py

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import bpy
import os
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import assets
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import utils
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def add_armory_library(sdk_path, name):
return ('project.addLibrary("../' + bpy.path.relpath(sdk_path + '/' + name)[2:] + '");\n').replace('\\', '/')
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# Write khafile.js
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def write_khafilejs(shader_references, asset_references, is_play, export_physics):
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user_preferences = bpy.context.user_preferences
addon_prefs = user_preferences.addons['armory'].preferences
sdk_path = addon_prefs.sdk_path
# Merge duplicates and sort
shader_references = sorted(list(set(shader_references)))
asset_references = sorted(list(set(asset_references)))
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with open('khafile.js', 'w') as f:
f.write(
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"""// Auto-generated
let project = new Project('""" + bpy.data.worlds['Arm'].ArmProjectName + """');
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project.addSources('Sources');
project.addShaders('Sources/Shaders/**');
""")
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# project.addAssets('build/compiled/Assets/**');
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for file in assets.assets:
f.write("project.addAssets('" + file + "');\n")
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f.write(add_armory_library(sdk_path, 'armory'))
f.write(add_armory_library(sdk_path, 'iron'))
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if export_physics:
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f.write("project.addDefine('WITH_PHYSICS');\n")
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f.write(add_armory_library(sdk_path + '/lib/', 'haxebullet'))
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# Electron live patching
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if is_play and bpy.data.worlds['Arm'].ArmPlayLivePatch == True and bpy.data.worlds['Arm'].ArmPlayRuntime == 'Electron':
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f.write("project.addDefine('WITH_PATCH_ELECTRON');\n")
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# Native scripting
# f.write(add_armory_library(sdk_path + '/lib/', 'haxeduktape'))
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for i in range(0, len(shader_references)): # Shaders
ref = shader_references[i]
# defs = shader_references_defs[i]
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f.write("project.addShaders('" + ref + ".frag.glsl');\n")
f.write("project.addShaders('" + ref + ".vert.glsl');\n")
for ref in asset_references: # Assets
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ref = ref.replace('\\', '/')
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f.write("project.addAssets('" + ref + "');\n")
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if bpy.data.worlds['Arm'].ArmPlayConsole:
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f.write("project.addDefine('WITH_PROFILE');\n")
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f.write(add_armory_library(sdk_path, 'lib/zui'))
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font_path = sdk_path + '/armory/Assets/droid_sans.ttf'
font_path = font_path.replace('\\', '/')
f.write('project.addAssets("' + font_path + '");\n')
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# f.write(add_armory_library(sdk_path, 'lib/haxeui/haxeui-core'))
# f.write(add_armory_library(sdk_path, 'lib/haxeui/haxeui-kha'))
# f.write(add_armory_library(sdk_path, 'lib/haxeui/hscript'))
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if bpy.data.worlds['Arm'].ArmMinimize == False:
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f.write("project.addDefine('WITH_JSON');\n")
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if bpy.data.worlds['Arm'].ArmDeinterleavedBuffers == True:
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f.write("project.addDefine('WITH_DEINTERLEAVED');\n")
if bpy.data.worlds['Arm'].generate_gpu_skin == False:
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f.write("project.addDefine('WITH_CPU_SKIN');\n")
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for d in assets.khafile_defs:
f.write("project.addDefine('" + d + "');\n")
config_text = bpy.data.worlds['Arm'].ArmKhafile
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if config_text != '':
f.write(bpy.data.texts[config_text].as_string())
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f.write("\n\nresolve(project);\n")
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# Write Main.hx
def write_main():
wrd = bpy.data.worlds['Arm']
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resx, resy = utils.get_render_resolution()
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#if not os.path.isfile('Sources/Main.hx'):
with open('Sources/Main.hx', 'w') as f:
f.write(
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"""// Auto-generated
package ;
class Main {
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public static inline var projectName = '""" + wrd.ArmProjectName + """';
public static inline var projectPackage = '""" + wrd.ArmProjectPackage + """';
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static inline var projectWidth = """ + str(resx) + """;
static inline var projectHeight = """ + str(resy) + """;
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static inline var projectSamplesPerPixel = """ + str(wrd.ArmProjectSamplesPerPixel) + """;
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static inline var projectScene = '""" + utils.get_project_scene_name() + """';
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public static function main() {
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iron.sys.CompileTime.importPackage('armory.trait');
iron.sys.CompileTime.importPackage('armory.renderpath');
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iron.sys.CompileTime.importPackage('""" + wrd.ArmProjectPackage + """');
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#if (js && WITH_PHYSICS)
untyped __js__("
function loadScript(url, callback) {
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = url;
script.onreadystatechange = callback;
script.onload = callback;
head.appendChild(script);
}
");
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""")
f.write("""
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untyped loadScript('ammo.js', start);
#else
start();
#end
}
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static function start() {""")
f.write("""
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kha.System.init({title: projectName, width: projectWidth, height: projectHeight, samplesPerPixel: projectSamplesPerPixel}, function() {
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iron.App.init(function() {
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iron.Scene.setActive(projectScene, function(object:iron.object.Object) {
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});
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});
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});
}
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}
""")
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# Write electron.js
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def write_electronjs(x, y, w, h, winoff, in_viewport):
wrd = bpy.data.worlds['Arm']
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dev_tools = wrd.ArmPlayDeveloperTools
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with open('build/electron.js', 'w') as f:
f.write(
"""// Auto-generated
'use strict';
const electron = require('electron');
const app = electron.app;
const BrowserWindow = electron.BrowserWindow;
let mainWindow;
function createWindow () { """)
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if in_viewport:
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f.write(
"""
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let point = electron.screen.getCursorScreenPoint();
let targetDisplay = electron.screen.getDisplayNearestPoint(point);
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""")
if utils.get_os() == 'mac': # Perform scale in python
f.write("""let scale = 1;""")
else:
f.write("""let scale = targetDisplay.scaleFactor;""")
f.write(
"""
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let _x = Math.floor(""" + str(int(x)) + """ / scale);
let _y = Math.floor(""" + str(int(y)) + """ / scale);
let _w = Math.floor(""" + str(int(w)) + """ / scale);
let _h = Math.floor(""" + str(int(h)) + """ / scale);
let _winoff = Math.floor(""" + str(int(winoff)) + """ / scale);
let offY = targetDisplay.workAreaSize.height - _winoff;
_x = targetDisplay.bounds.x + _x;
_y = targetDisplay.bounds.y + _y + offY;
mainWindow = new BrowserWindow({x: _x, y: _y, width: _w, height: _h, frame: false, autoHideMenuBar: true, useContentSize: true, movable: false, resizable: false, transparent: true, enableLargerThanScreen: true});
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mainWindow.setSkipTaskbar(true);
mainWindow.setAlwaysOnTop(true);
""")
else:
f.write(
"""
mainWindow = new BrowserWindow({width: """ + str(int(w)) + """, height: """ + str(int(h)) + """, autoHideMenuBar: true, useContentSize: true});
""")
f.write(
"""
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mainWindow.loadURL('file://' + __dirname + '/html5/index.html');
//mainWindow.loadURL('http://localhost:8040/build/html5/index.html');
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mainWindow.on('closed', function() { mainWindow = null; });""")
if dev_tools:
f.write("""
mainWindow.toggleDevTools();""")
f.write("""
}
app.on('ready', createWindow);
app.on('window-all-closed', function () { app.quit(); });
app.on('activate', function () { if (mainWindow === null) { createWindow(); } });
""")
# Write index.html
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def write_indexhtml(w, h, in_viewport):
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with open('build/html5/index.html', 'w') as f:
f.write(
"""<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
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<title>Armory</title>
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<style>
html, body, canvas, div {
margin:0; padding: 0; width:100%; height:100%;
}
#khanvas {
display:block; border:none; outline:none;
}
</style>
</head>
<body>
<canvas id='khanvas' width='""" + str(w) + """' height='""" + str(h) + """'></canvas>
<script src='kha.js'></script>
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<script>document.addEventListener('keypress', e => { if (e.code == "KeyZ" && e.shiftKey) close(); });</script>
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</body>
</html>
""")
def write_compiledglsl():
clip_start = bpy.data.cameras[0].clip_start # Same clip values for all cameras for now
clip_end = bpy.data.cameras[0].clip_end
shadowmap_size = bpy.data.worlds['Arm'].shadowmap_size
wrd = bpy.data.worlds['Arm']
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with open('build/compiled/Shaders/compiled.glsl', 'w') as f:
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f.write(
"""const float PI = 3.1415926535;
const float PI2 = PI * 2.0;
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const vec2 cameraPlane = vec2(""" + str(round(clip_start * 100) / 100) + """, """ + str(round(clip_end * 100) / 100) + """);
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const vec2 shadowmapSize = vec2(""" + str(shadowmap_size) + """, """ + str(shadowmap_size) + """);
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""")
if wrd.generate_clouds:
f.write(
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"""const float cloudsDensity = """ + str(round(wrd.generate_clouds_density * 100) / 100) + """;
const float cloudsSize = """ + str(round(wrd.generate_clouds_size * 100) / 100) + """;
const float cloudsLower = """ + str(round(wrd.generate_clouds_lower * 1000)) + """;
const float cloudsUpper = """ + str(round(wrd.generate_clouds_upper * 1000)) + """;
const vec2 cloudsWind = vec2(""" + str(round(wrd.generate_clouds_wind[0] * 1000) / 1000) + """, """ + str(round(wrd.generate_clouds_wind[1] * 1000) / 1000) + """);
const float cloudsSecondary = """ + str(round(wrd.generate_clouds_secondary * 100) / 100) + """;
const float cloudsPrecipitation = """ + str(round(wrd.generate_clouds_precipitation * 100) / 100) + """;
const float cloudsEccentricity = """ + str(round(wrd.generate_clouds_eccentricity * 100) / 100) + """;
""")
if wrd.generate_ocean:
f.write(
"""const float seaLevel = """ + str(round(wrd.generate_ocean_level * 100) / 100) + """;
const float seaMaxAmplitude = """ + str(round(wrd.generate_ocean_amplitude * 100) / 100) + """;
const float seaHeight = """ + str(round(wrd.generate_ocean_height * 100) / 100) + """;
const float seaChoppy = """ + str(round(wrd.generate_ocean_choppy * 100) / 100) + """;
const float seaSpeed = """ + str(round(wrd.generate_ocean_speed * 100) / 100) + """;
const float seaFreq = """ + str(round(wrd.generate_ocean_freq * 100) / 100) + """;
const vec3 seaBaseColor = vec3(""" + str(round(wrd.generate_ocean_base_color[0] * 100) / 100) + """, """ + str(round(wrd.generate_ocean_base_color[1] * 100) / 100) + """, """ + str(round(wrd.generate_ocean_base_color[2] * 100) / 100) + """);
const vec3 seaWaterColor = vec3(""" + str(round(wrd.generate_ocean_water_color[0] * 100) / 100) + """, """ + str(round(wrd.generate_ocean_water_color[1] * 100) / 100) + """, """ + str(round(wrd.generate_ocean_water_color[2] * 100) / 100) + """);
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const float seaFade = """ + str(round(wrd.generate_ocean_fade * 100) / 100) + """;
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""")
if wrd.generate_ssao:
f.write(
"""const float ssaoSize = """ + str(round(wrd.generate_ssao_size * 100) / 100) + """;
const float ssaoStrength = """ + str(round(wrd.generate_ssao_strength * 100) / 100) + """;
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const float ssaoTextureScale = """ + str(round(wrd.generate_ssao_texture_scale * 10) / 10) + """;
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""")
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# if wrd.generate_shadows:
# f.write(
# """const float shadowsBias = """ + str(wrd.generate_shadows_bias) + """;
# """)
if wrd.generate_bloom:
f.write(
"""const float bloomTreshold = """ + str(round(wrd.generate_bloom_treshold * 100) / 100) + """;
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const float bloomStrength = """ + str(round(wrd.generate_bloom_strength * 100) / 100) + """;
""")
if wrd.generate_motion_blur:
f.write(
"""const float motionBlurIntensity = """ + str(round(wrd.generate_motion_blur_intensity * 100) / 100) + """;
""")
if wrd.generate_ssr:
f.write(
"""const float ssrRayStep = """ + str(round(wrd.generate_ssr_ray_step * 100) / 100) + """;
const float ssrMinRayStep = """ + str(round(wrd.generate_ssr_min_ray_step * 100) / 100) + """;
const float ssrSearchDist = """ + str(round(wrd.generate_ssr_search_dist * 100) / 100) + """;
const float ssrFalloffExp = """ + str(round(wrd.generate_ssr_falloff_exp * 100) / 100) + """;
const float ssrJitter = """ + str(round(wrd.generate_ssr_jitter * 100) / 100) + """;
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const float ssrTextureScale = """ + str(round(wrd.generate_ssr_texture_scale * 10) / 10) + """;
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""")
if wrd.generate_volumetric_light:
f.write(
"""const float volumAirTurbidity = """ + str(round(wrd.generate_volumetric_light_air_turbidity * 100) / 100) + """;
const vec3 volumAirColor = vec3(""" + str(round(wrd.generate_volumetric_light_air_color[0] * 100) / 100) + """, """ + str(round(wrd.generate_volumetric_light_air_color[1] * 100) / 100) + """, """ + str(round(wrd.generate_volumetric_light_air_color[2] * 100) / 100) + """);
""")
if wrd.generate_pcss:
f.write(
"""const int pcssRings = """ + str(wrd.generate_pcss_rings) + """;
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""")
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# Compositor
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if wrd.generate_letterbox:
f.write(
"""const float compoLetterboxSize = """ + str(round(wrd.generate_letterbox_size * 100) / 100) + """;
""")
if wrd.generate_grain:
f.write(
"""const float compoGrainStrength = """ + str(round(wrd.generate_grain_strength * 100) / 100) + """;
""")
if bpy.data.scenes[0].cycles.film_exposure != 1.0:
f.write(
"""const float compoExposureStrength = """ + str(round(bpy.data.scenes[0].cycles.film_exposure * 100) / 100) + """;
""")
if wrd.generate_fog:
f.write(
"""const float compoFogAmountA = """ + str(round(wrd.generate_fog_amounta * 100) / 100) + """;
const float compoFogAmountB = """ + str(round(wrd.generate_fog_amountb * 100) / 100) + """;
const vec3 compoFogColor = vec3(""" + str(round(wrd.generate_fog_color[0] * 100) / 100) + """, """ + str(round(wrd.generate_fog_color[1] * 100) / 100) + """, """ + str(round(wrd.generate_fog_color[2] * 100) / 100) + """);
""")
if bpy.data.cameras[0].cycles.aperture_size > 0.0:
f.write(
"""const float compoDOFDistance = """ + str(round(bpy.data.cameras[0].dof_distance * 100) / 100) + """;
const float compoDOFSize = """ + str(round(bpy.data.cameras[0].cycles.aperture_size * 100) / 100) + """;
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""")
# Skinning
if wrd.generate_gpu_skin:
f.write(
"""const int skinMaxBones = """ + str(wrd.generate_gpu_skin_max_bones) + """;
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""")
def write_traithx(class_name):
wrd = bpy.data.worlds['Arm']
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with open('Sources/' + wrd.ArmProjectPackage + '/' + class_name + '.hx', 'w') as f:
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f.write(
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"""package """ + wrd.ArmProjectPackage + """;
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class """ + class_name + """ extends armory.Trait {
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public function new() {
super();
// notifyOnInit(function() {
// });
// notifyOnUpdate(function() {
// });
// notifyOnRemove(function() {
// });
}
}
""")