armory/Shaders/blur_edge_pass/blur_edge_pass.shader.json

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{
"contexts": [
{
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"name": "blur_edge_pass_x",
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"params": [
{
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"name": "depth_write",
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"value": "false"
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},
{
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"name": "compare_mode",
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"value": "always"
},
{
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"name": "cull_mode",
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"value": "none"
}
],
"links": [
{
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"name": "dir",
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"link": "_vec2x"
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},
{
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"name": "screenSize",
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"link": "_screenSize"
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}
],
"texture_params": [],
"vertex_shader": "blur_edge_pass.vert.glsl",
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"vertex_shader_path": "../include/pass.vert.glsl",
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"fragment_shader": "blur_edge_pass.frag.glsl"
},
{
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"name": "blur_edge_pass_y",
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"params": [
{
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"name": "depth_write",
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"value": "false"
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},
{
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"name": "compare_mode",
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"value": "always"
},
{
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"name": "cull_mode",
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"value": "none"
}
],
"links": [
{
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"name": "dir",
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"link": "_vec2y"
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},
{
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"name": "screenSize",
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"link": "_screenSize"
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}
],
"texture_params": [],
"vertex_shader": "blur_edge_pass.vert.glsl",
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"vertex_shader_path": "../include/pass.vert.glsl",
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"fragment_shader": "blur_edge_pass.frag.glsl"
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},
{
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"name": "blur_edge_pass_y_blend",
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"params": [
{
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"name": "depth_write",
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"value": "false"
},
{
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"name": "compare_mode",
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"value": "always"
},
{
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"name": "cull_mode",
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"value": "none"
},
{
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"name": "blend_source",
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"value": "destination_color"
},
{
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"name": "blend_destination",
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"value": "blend_zero"
},
{
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"name": "blend_operation",
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"value": "add"
}
],
"links": [
{
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"name": "dir",
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"link": "_vec2y"
},
{
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"name": "screenSize",
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"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "blur_edge_pass.vert.glsl",
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"vertex_shader_path": "../include/pass.vert.glsl",
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"fragment_shader": "blur_edge_pass.frag.glsl"
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},
{
"name": "blur_edge_pass_y_blend_add",
"params": [
{
"name": "depth_write",
"value": "false"
},
{
"name": "compare_mode",
"value": "always"
},
{
"name": "cull_mode",
"value": "none"
},
{
"name": "blend_source",
"value": "blend_one"
},
{
"name": "blend_destination",
"value": "blend_one"
},
{
"name": "blend_operation",
"value": "add"
},
{
"name": "alpha_blend_source",
"value": "blend_one"
},
{
"name": "alpha_blend_destination",
"value": "blend_one"
},
{
"name": "alpha_blend_operation",
"value": "add"
}
],
"links": [
{
"name": "dir",
"link": "_vec2y"
},
{
"name": "screenSize",
"link": "_screenSize"
}
],
"texture_params": [],
"vertex_shader": "blur_edge_pass.vert.glsl",
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"vertex_shader_path": "../include/pass.vert.glsl",
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"fragment_shader": "blur_edge_pass.frag.glsl"
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}
]
}