armory/Shaders/water_pass/water_pass.shader.json

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{
"contexts": [
{
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"name": "water_pass",
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"params": [
{
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"name": "depth_write",
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"value": "false"
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},
{
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"name": "compare_mode",
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"value": "always"
},
{
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"name": "cull_mode",
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"value": "none"
}
],
"links": [
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{
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"name": "transpV",
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"link": "_transposeViewMatrix"
},
{
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"name": "invP",
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"link": "_inverseProjectionMatrix"
},
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{
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"name": "eye",
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"link": "_cameraPosition"
},
{
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"name": "eyeLook",
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"link": "_cameraLook"
},
{
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"name": "light",
"link": "_lampPosition"
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},
{
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"name": "invVP",
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"link": "_inverseViewProjectionMatrix"
},
{
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"name": "time",
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"link": "_time"
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},
{
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"name": "envmapStrength",
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"link": "_envmapStrength"
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}
],
"texture_params": [],
"vertex_shader": "water_pass.vert.glsl",
"fragment_shader": "water_pass.frag.glsl"
}
]
}