add morph attribute to shaders
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@ -92,7 +92,7 @@ class ShaderContext:
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def sort_vs(self):
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vs = []
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ar = ['pos', 'nor', 'tex', 'tex1', 'col', 'tang', 'bone', 'weight', 'ipos', 'irot', 'iscl']
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ar = ['pos', 'nor', 'tex', 'tex1', 'morph', 'col', 'tang', 'bone', 'weight', 'ipos', 'irot', 'iscl']
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for ename in ar:
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elem = self.get_elem(ename)
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if elem != None:
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