Merge pull request #2071 from QuantumCoderQC/animLoopFix
Add speed and looping options in Play Action From Node
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commit
3e819d7e99
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@ -14,6 +14,8 @@ class PlayActionFromNode extends LogicNode {
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var action: String = inputs[2].get();
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var startFrame:Int = inputs[3].get();
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var blendTime: Float = inputs[4].get();
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var speed: Float = inputs[5].get();
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var loop: Bool = inputs[6].get();
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if (object == null) return;
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@ -22,7 +24,7 @@ class PlayActionFromNode extends LogicNode {
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animation.play(action, function() {
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runOutput(1);
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},blendTime);
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}, blendTime, speed, loop);
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animation.update(startFrame*Scene.active.raw.frame_time);
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runOutput(0);
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@ -4,7 +4,7 @@ class PlayActionFromNode(ArmLogicTreeNode):
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"""Plays action starting from the given frame."""
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bl_idname = 'LNPlayActionFromNode'
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bl_label = 'Play Action From'
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arm_version = 1
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arm_version = 2
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def init(self, context):
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super(PlayActionFromNode, self).init(context)
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@ -12,7 +12,18 @@ class PlayActionFromNode(ArmLogicTreeNode):
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self.add_input('ArmNodeSocketObject', 'Object')
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self.add_input('ArmNodeSocketAnimAction', 'Action')
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self.add_input('NodeSocketInt', 'Start Frame')
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self.add_input('NodeSocketFloat', 'Blend', default_value=0.25)
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self.add_input('NodeSocketFloat', 'Blend', default_value = 0.25)
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self.add_input('NodeSocketFloat', 'Speed', default_value = 1.0)
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self.add_input('NodeSocketBool', 'Loop', default_value = False)
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self.add_output('ArmNodeSocketAction', 'Out')
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self.add_output('ArmNodeSocketAction', 'Done')
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def get_replacement_node(self, node_tree: bpy.types.NodeTree):
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if self.arm_version not in (0, 1):
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raise LookupError()
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return NodeReplacement(
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'LNPlayActionFromNode', self.arm_version, 'LNPlayActionFromNode', 2,
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in_socket_mapping={0:0, 1:1, 2:2, 3:3, 4:4}, out_socket_mapping={0:0, 1:1}
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)
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