Haxe clean up
This commit is contained in:
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71929bd32f
commit
6db0871c22
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package armory;
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typedef App = iron.App;
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package armory.data;
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typedef CameraData = iron.data.CameraData;
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package armory.data;
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typedef Data = iron.data.Data;
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package armory.data;
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typedef LampData = iron.data.LampData;
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package armory.data;
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typedef MaterialData = iron.data.MaterialData;
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package armory.data;
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typedef Mesh = iron.data.Mesh;
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package armory.data;
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typedef MeshData = iron.data.MeshData;
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package armory.data;
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typedef ParticleData = iron.data.ParticleData;
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package armory.data;
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typedef PipelineData = iron.data.PipelineData;
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package armory.data;
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typedef RenderPath = iron.data.RenderPath;
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package armory.data;
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typedef TSceneFormat = iron.data.SceneFormat.TSceneFormat;
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typedef TMeshData = iron.data.SceneFormat.TMeshData;
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typedef TSkin = iron.data.SceneFormat.TSkin;
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typedef TSkeleton = iron.data.SceneFormat.TSkeleton;
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typedef TVertexArray = iron.data.SceneFormat.TVertexArray;
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typedef TIndexArray = iron.data.SceneFormat.TIndexArray;
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typedef TLampData = iron.data.SceneFormat.TLampData;
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typedef TCameraData = iron.data.SceneFormat.TCameraData;
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typedef TMaterialData = iron.data.SceneFormat.TMaterialData;
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typedef TShaderOverride = iron.data.SceneFormat.TShaderOverride;
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typedef TMaterialContext = iron.data.SceneFormat.TMaterialContext;
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typedef TBindConstant = iron.data.SceneFormat.TBindConstant;
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typedef TBindTexture = iron.data.SceneFormat.TBindTexture;
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typedef TShaderData = iron.data.SceneFormat.TShaderData;
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typedef TVertexData = iron.data.SceneFormat.TVertexData;
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typedef TShaderContext = iron.data.SceneFormat.TShaderContext;
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typedef TShaderConstant = iron.data.SceneFormat.TShaderConstant;
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typedef TTextureUnit = iron.data.SceneFormat.TTextureUnit;
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typedef TRenderPathData = iron.data.SceneFormat.TRenderPathData;
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typedef TRenderPathTarget = iron.data.SceneFormat.TRenderPathTarget;
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typedef TRenderPathDepthBuffer = iron.data.SceneFormat.TRenderPathDepthBuffer;
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typedef TRenderPathStage = iron.data.SceneFormat.TRenderPathStage;
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typedef TSpeakerData = iron.data.SceneFormat.TSpeakerData;
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typedef TWorldData = iron.data.SceneFormat.TWorldData;
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typedef TGreasePencilData = iron.data.SceneFormat.TGreasePencilData;
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typedef TGreasePencilLayer = iron.data.SceneFormat.TGreasePencilLayer;
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typedef TGreasePencilFrame = iron.data.SceneFormat.TGreasePencilFrame;
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typedef TGreasePencilPalette = iron.data.SceneFormat.TGreasePencilPalette;
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typedef TGreasePencilPaletteColor = iron.data.SceneFormat.TGreasePencilPaletteColor;
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typedef TProbe = iron.data.SceneFormat.TProbe;
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typedef TIrradiance = iron.data.SceneFormat.TIrradiance;
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typedef TParticleData = iron.data.SceneFormat.TParticleData;
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typedef TObj = iron.data.SceneFormat.TObj;
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typedef TGroup = iron.data.SceneFormat.TGroup;
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typedef TConstraint = iron.data.SceneFormat.TConstraint;
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typedef TParticleReference = iron.data.SceneFormat.TParticleReference;
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typedef TTrait = iron.data.SceneFormat.TTrait;
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typedef TTransform = iron.data.SceneFormat.TTransform;
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typedef TAnimationTransform = iron.data.SceneFormat.TAnimationTransform;
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typedef TAnimation = iron.data.SceneFormat.TAnimation;
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typedef TTrack = iron.data.SceneFormat.TTrack;
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package armory.data;
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typedef ShaderData = iron.data.ShaderData;
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package armory.data;
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typedef WorldData = iron.data.WorldData;
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package armory.math;
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typedef Ray = iron.math.Ray;
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package armory.math;
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typedef RayCaster = iron.math.RayCaster;
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package armory.object;
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typedef Animation = iron.object.Animation;
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package armory.object;
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typedef CameraObject = iron.object.CameraObject;
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package armory.object;
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typedef DecalObject = iron.object.DecalObject;
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package armory.object;
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typedef LampObject = iron.object.LampObject;
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package armory.object;
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typedef MeshObject = iron.object.MeshObject;
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package armory.object;
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typedef ParticleSystem = iron.object.ParticleSystem;
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package armory.object;
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typedef SpeakerObject = iron.object.SpeakerObject;
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@ -1,26 +0,0 @@
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package armory.renderpath;
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import iron.data.RenderPath;
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// Fast Fourier transform data
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class FFT {
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static var firstFrame = true;
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// public static function init() {
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// var res = 512;
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// var phaseArray = new haxe.io.Float32Array(res * res * 4);
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// for (i in 0...res) {
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// for (j in 0...res) {
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// phaseArray[i * res * 4 + j * 4] = Math.random() * 2.0 * Math.PI;
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// phaseArray[i * res * 4 + j * 4 + 1] = 0;
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// phaseArray[i * res * 4 + j * 4 + 2] = 0;
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// phaseArray[i * res * 4 + j * 4 + 3] = 0;
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// }
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// }
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// }
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public static function run(path:RenderPath) {
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}
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}
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package armory.system;
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typedef Audio = iron.system.Audio;
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package armory.system;
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typedef Storage = iron.system.Storage;
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package armory.system;
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typedef Time = iron.system.Time;
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package armory.system;
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typedef Tween = iron.system.Tween;
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package armory.system;
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typedef VR = iron.system.VR;
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package armory.trait.internal;
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import iron.Trait;
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class JSScript extends Trait {
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static var api:JSScriptAPI = null;
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public function new(scriptName:String) {
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super();
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notifyOnInit(function() {
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iron.data.Data.getBlob(scriptName + '.js', function(blob:kha.Blob) {
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var header = "var App = armory.App;
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var Scene = armory.Scene;
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var Data = armory.Data;
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var Quat = armory.math.Quat;
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var Mat4 = armory.math.Mat4;
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var Vec4 = armory.math.Vec4;";
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var src = header + blob.toString();
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#if js
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if (api == null) api = new JSScriptAPI();
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untyped __js__("var self = {0};", object);
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#if !webgl // Krom
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untyped __js__("var window = this;");
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#end
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untyped __js__("eval(src);");
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#end
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});
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});
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}
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}
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package armory.trait.internal;
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#if cpp
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class JSScriptAPI { }
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#else
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@:expose("armory")
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class JSScriptAPI {
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public static var App = iron.App;
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public static var Scene = iron.Scene;
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public static var Time = iron.system.Time;
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public static var Object = iron.object.Object;
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public static var Data = iron.data.Data;
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public function new() { }
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}
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@:expose("armory.math")
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class JSScriptAPIMath {
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public static var Vec4 = iron.math.Vec4;
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public static var Mat4 = iron.math.Mat4;
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public static var Quat = iron.math.Quat;
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}
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#end
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@ -1850,9 +1850,9 @@ class ArmoryExporter:
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if ArmoryExporter.option_mesh_per_file:
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fp = self.get_meshes_file_path('mesh_' + oid, compressed=self.is_compress(bobject.data))
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assets.add(fp)
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if hasattr(bobject.data, 'arm_sdfgen') and bobject.data.arm_sdfgen:
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sdf_path = fp.replace('/mesh_', '/sdf_')
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assets.add(sdf_path)
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# if hasattr(bobject.data, 'arm_sdfgen') and bobject.data.arm_sdfgen:
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# sdf_path = fp.replace('/mesh_', '/sdf_')
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# assets.add(sdf_path)
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if self.is_mesh_cached(bobject) == True and os.path.exists(fp):
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return
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if bobject.data.arm_dynamic_usage:
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o['dynamic_usage'] = bobject.data.arm_dynamic_usage
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if hasattr(bobject.data, 'arm_sdfgen') and bobject.data.arm_sdfgen:
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o['sdf_ref'] = 'sdf_' + oid
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# if hasattr(bobject.data, 'arm_sdfgen') and bobject.data.arm_sdfgen:
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# o['sdf_ref'] = 'sdf_' + oid
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self.write_mesh(bobject, fp, o)
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if hasattr(bobject.data, 'arm_sdfgen') and bobject.data.arm_sdfgen:
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# Copy input
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sdk_path = arm.utils.get_sdk_path()
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sdfgen_path = sdk_path + '/armory/tools/sdfgen'
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shutil.copy(fp, sdfgen_path + '/krom/mesh.arm')
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# Extract basecolor
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# Assume Armpry PBR with linked texture for now
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# mat = bobject.material_slots[0].material
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# img = None
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# for n in mat.node_tree.nodes:
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# if n.type == 'GROUP' and n.node_tree.name.startswith('Armory PBR') and n.inputs[0].is_linked:
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# img = n.inputs[0].links[0].from_node.image
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# fp_img = bpy.path.abspath(img.filepath)
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# shutil.copy(fp_img, sdfgen_path + '/krom/mesh.png')
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# Run
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krom_location, krom_path = arm.utils.krom_paths()
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krom_dir = sdfgen_path + '/krom'
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krom_res = sdfgen_path + '/krom'
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subprocess.check_output([krom_path, krom_dir, krom_res, '--nosound', '--nowindow'])
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# Copy output
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sdf_path = fp.replace('/mesh_', '/sdf_')
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shutil.copy('out.bin', sdf_path)
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assets.add(sdf_path)
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os.remove('out.bin')
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os.remove(sdfgen_path + '/krom/mesh.arm')
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# if img != None:
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# os.remove(sdfgen_path + '/krom/mesh.png')
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# if hasattr(bobject.data, 'arm_sdfgen') and bobject.data.arm_sdfgen:
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# # Copy input
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# sdk_path = arm.utils.get_sdk_path()
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# sdfgen_path = sdk_path + '/armory/tools/sdfgen'
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# shutil.copy(fp, sdfgen_path + '/krom/mesh.arm')
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# # Extract basecolor
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# # Assume Armpry PBR with linked texture for now
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# # mat = bobject.material_slots[0].material
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# # img = None
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# # for n in mat.node_tree.nodes:
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# # if n.type == 'GROUP' and n.node_tree.name.startswith('Armory PBR') and n.inputs[0].is_linked:
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# # img = n.inputs[0].links[0].from_node.image
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# # fp_img = bpy.path.abspath(img.filepath)
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# # shutil.copy(fp_img, sdfgen_path + '/krom/mesh.png')
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# # Run
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# krom_location, krom_path = arm.utils.krom_paths()
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# krom_dir = sdfgen_path + '/krom'
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# krom_res = sdfgen_path + '/krom'
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# subprocess.check_output([krom_path, krom_dir, krom_res, '--nosound', '--nowindow'])
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# # Copy output
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# sdf_path = fp.replace('/mesh_', '/sdf_')
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# shutil.copy('out.bin', sdf_path)
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# assets.add(sdf_path)
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# os.remove('out.bin')
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# os.remove(sdfgen_path + '/krom/mesh.arm')
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# # if img != None:
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# # os.remove(sdfgen_path + '/krom/mesh.png')
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def export_mesh_quality(self, exportMesh, bobject, fp, o):
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# Triangulate mesh and remap vertices to eliminate duplicates
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@ -3111,19 +3111,6 @@ class ArmoryExporter:
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x['class_name'] = arm.utils.safestr(bpy.data.worlds['Arm'].arm_project_package) + '.node.' + arm.utils.safesrc(t.nodes_name_prop)
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elif t.type_prop == 'WebAssembly':
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pass
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# basename = t.jsscript_prop.split('.')[0]
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# x['type'] = 'Script'
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# x['class_name'] = 'armory.trait.internal.JSScript'
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# x['parameters'] = ["'" + basename + "'"]
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# scriptspath = arm.utils.get_fp_build() + '/compiled/scripts/'
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# if not os.path.exists(scriptspath):
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# os.makedirs(scriptspath)
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# # Write js to file
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# assetpath = arm.utils.build_dir() + '/compiled/scripts/' + t.jsscript_prop + '.js'
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# targetpath = arm.utils.get_fp() + '/' + assetpath
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# with open(targetpath, 'w') as f:
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# f.write(bpy.data.texts[t.jsscript_prop].as_string())
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# assets.add(assetpath)
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elif t.type_prop == 'UI Canvas':
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ArmoryExporter.export_ui = True
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x['type'] = 'Script'
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elif rpdat.rp_gi == 'Voxel AO':
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voxelao = True
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# SS
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if rpdat.rp_dfrs:
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wrd.world_defs += '_DFRS'
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assets.add_khafile_def('arm_sdf')
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if rpdat.rp_dfao:
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wrd.world_defs += '_DFAO'
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assets.add_khafile_def('arm_sdf')
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if rpdat.rp_dfgi:
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wrd.world_defs += '_DFGI'
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assets.add_khafile_def('arm_sdf')
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wrd.world_defs += '_Rad' # Always do radiance for gi
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wrd.world_defs += '_Irr'
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# if rpdat.rp_dfrs:
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# wrd.world_defs += '_DFRS'
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# assets.add_khafile_def('arm_sdf')
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# if rpdat.rp_dfao:
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# wrd.world_defs += '_DFAO'
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# assets.add_khafile_def('arm_sdf')
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# if rpdat.rp_dfgi:
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# wrd.world_defs += '_DFGI'
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# assets.add_khafile_def('arm_sdf')
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# wrd.world_defs += '_Rad' # Always do radiance for gi
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# wrd.world_defs += '_Irr'
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if rpdat.rp_ssgi == 'RTGI' or rpdat.rp_ssgi == 'RTAO':
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if rpdat.rp_ssgi == 'RTGI':
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wrd.world_defs += '_RTGI'
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@ -192,7 +192,7 @@ def init_properties():
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bpy.types.Mesh.arm_aabb = bpy.props.FloatVectorProperty(name="AABB", size=3, default=[0,0,0])
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bpy.types.Mesh.arm_dynamic_usage = bpy.props.BoolProperty(name="Dynamic Usage", description="Mesh data can change at runtime", default=False)
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bpy.types.Mesh.arm_compress = bpy.props.BoolProperty(name="Compress", description="Pack data into zip file", default=False)
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bpy.types.Mesh.arm_sdfgen = bpy.props.BoolProperty(name="Generate SDF", description="Make signed distance field data", default=False, update=invalidate_mesh_cache)
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# bpy.types.Mesh.arm_sdfgen = bpy.props.BoolProperty(name="Generate SDF", description="Make signed distance field data", default=False, update=invalidate_mesh_cache)
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bpy.types.Curve.arm_cached = bpy.props.BoolProperty(name="Mesh Cached", description="No need to reexport curve data", default=False)
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bpy.types.Curve.arm_compress = bpy.props.BoolProperty(name="Compress", description="Pack data into zip file", default=False)
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bpy.types.Curve.arm_dynamic_usage = bpy.props.BoolProperty(name="Dynamic Data Usage", description="Curve data can change at runtime", default=False)
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@ -158,8 +158,8 @@ class DataPropsPanel(bpy.types.Panel):
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row = layout.row(align=True)
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row.prop(obj.data, 'arm_dynamic_usage')
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row.prop(obj.data, 'arm_compress')
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if obj.type == 'MESH':
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layout.prop(obj.data, 'arm_sdfgen')
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# if obj.type == 'MESH':
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# layout.prop(obj.data, 'arm_sdfgen')
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layout.operator("arm.invalidate_cache")
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elif obj.type == 'LAMP':
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row = layout.row(align=True)
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@ -117,7 +117,6 @@ project.addSources('Sources');
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if enable_dce:
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f.write("project.addParameter('-dce full');\n")
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import_traits.append('armory.trait.internal.JSScriptAPI')
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import_traits = list(set(import_traits))
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for i in range(0, len(import_traits)):
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f.write("project.addParameter('" + import_traits[i] + "');\n")
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#!/bin/bash
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#
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# Copyright 2014-2015 Dario Manesku. All rights reserved.
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# License: http://www.opensource.org/licenses/BSD-2-Clause
|
||||
#
|
||||
|
||||
CMFT=./cmft-osx
|
||||
|
||||
# Prints help.
|
||||
#eval $CMFT --help
|
||||
|
||||
# Use this to list available OpenCL devices that can be used with cmft for processing.
|
||||
#eval $CMFT --printCLDevices
|
||||
|
||||
# Typical parameters for irradiance filter.
|
||||
# eval $CMFT $@ --input "test.jpg" \
|
||||
# --filter irradiance \
|
||||
# --srcFaceSize 0 \
|
||||
# --dstFaceSize 0 \
|
||||
# --outputNum 1 \
|
||||
# --output0 "test_irr" \
|
||||
# --output0params hdr,rgbe,latlong
|
||||
|
||||
# Typical parameters for generating spherical harmonics coefficients.
|
||||
eval $CMFT $@ --input "test.hdr" \
|
||||
--filter shcoeffs \
|
||||
--outputNum 1 \
|
||||
--output0 "test"
|
||||
|
||||
# Typical parameters for radiance filter.
|
||||
# eval $CMFT $@ --input "test.jpg" \
|
||||
# ::Filter options \
|
||||
# --filter radiance \
|
||||
# --srcFaceSize 64 \
|
||||
# --excludeBase false \
|
||||
# --mipCount 7 \
|
||||
# --glossScale 10 \
|
||||
# --glossBias 3 \
|
||||
# --lightingModel blinnbrdf \
|
||||
# --edgeFixup none \
|
||||
# --dstFaceSize 64 \
|
||||
# ::Processing devices \
|
||||
# --numCpuProcessingThreads 4 \
|
||||
# --useOpenCL true \
|
||||
# --clVendor anyGpuVendor \
|
||||
# --deviceType gpu \
|
||||
# --deviceIndex 0 \
|
||||
# ::Aditional operations \
|
||||
# --inputGammaNumerator 2.2 \
|
||||
# --inputGammaDenominator 1.0 \
|
||||
# --outputGammaNumerator 1.0 \
|
||||
# --outputGammaDenominator 2.2 \
|
||||
# --generateMipChain true \
|
||||
# ::Output \
|
||||
# --outputNum 1 \
|
||||
# --output0 "envmap_rad" \
|
||||
# --output0params hdr,rgbe,latlong \
|
||||
# --output1 "okretnica_pmrem" \
|
||||
# --output1params ktx,rgba8,cubemap
|
||||
|
||||
# Cmft can also be run without any processing filter. This can be used for performing image manipulations or exporting different image format.
|
||||
#eval $CMFT $@ --input "okretnica.tga" \
|
||||
# --filter none \
|
||||
# ::Aditional operations \
|
||||
# --inputGamma 1.0 \
|
||||
# --inputGammaDenominator 1.0 \
|
||||
# --outputGamma 1.0 \
|
||||
# --outputGammaDenominator 1.0 \
|
||||
# --generateMipChain true \
|
||||
# ::Cubemap transformations \
|
||||
# --posXrotate90 \
|
||||
# --posXrotate180 \
|
||||
# --posXrotate270 \
|
||||
# --posXflipH \
|
||||
# --posXflipV \
|
||||
# --negXrotate90 \
|
||||
# --negXrotate180 \
|
||||
# --negXrotate270 \
|
||||
# --negXflipH \
|
||||
# --negXflipV \
|
||||
# --posYrotate90 \
|
||||
# --posYrotate180 \
|
||||
# --posYrotate270 \
|
||||
# --posYflipH \
|
||||
# --posYflipV \
|
||||
# --negYrotate90 \
|
||||
# --negYrotate180 \
|
||||
# --negYrotate270 \
|
||||
# --negYflipH \
|
||||
# --negYflipV \
|
||||
# --posZrotate90 \
|
||||
# --posZrotate180 \
|
||||
# --posZrotate270 \
|
||||
# --posZflipH \
|
||||
# --posZflipV \
|
||||
# --negZrotate90 \
|
||||
# --negZrotate180 \
|
||||
# --negZrotate270 \
|
||||
# --negZflipH \
|
||||
# --negZflipV \
|
||||
# ::Output \
|
||||
# --outputNum 1 \
|
||||
# --output0 "okretnica_dds" \
|
||||
# --output0params dds,bgra8,cubemap \
|
||||
|
||||
# Cmft with all parameters listed. This is mainly to have a look at what is all possible.
|
||||
#eval $CMFT $@ --input "okretnica.tga" \
|
||||
# ::Filter options \
|
||||
# --filter radiance \
|
||||
# --srcFaceSize 256 \
|
||||
# --excludeBase false \
|
||||
# --mipCount 7 \
|
||||
# --glossScale 10 \
|
||||
# --glossBias 3 \
|
||||
# --lightingModel blinnbrdf \
|
||||
# --edgeFixup none \
|
||||
# --dstFaceSize 256 \
|
||||
# ::Processing devices \
|
||||
# --numCpuProcessingThreads 4 \
|
||||
# --useOpenCL true \
|
||||
# --clVendor anyGpuVendor \
|
||||
# --deviceType gpu \
|
||||
# --deviceIndex 0 \
|
||||
# ::Aditional operations \
|
||||
# --inputGamma 1.0 \
|
||||
# --inputGammaDenominator 1.0 \
|
||||
# --outputGamma 1.0 \
|
||||
# --outputGammaDenominator 1.0 \
|
||||
# --generateMipChain false \
|
||||
# ::Cubemap transformations \
|
||||
# --posXrotate90 \
|
||||
# --posXrotate180 \
|
||||
# --posXrotate270 \
|
||||
# --posXflipH \
|
||||
# --posXflipV \
|
||||
# --negXrotate90 \
|
||||
# --negXrotate180 \
|
||||
# --negXrotate270 \
|
||||
# --negXflipH \
|
||||
# --negXflipV \
|
||||
# --posYrotate90 \
|
||||
# --posYrotate180 \
|
||||
# --posYrotate270 \
|
||||
# --posYflipH \
|
||||
# --posYflipV \
|
||||
# --negYrotate90 \
|
||||
# --negYrotate180 \
|
||||
# --negYrotate270 \
|
||||
# --negYflipH \
|
||||
# --negYflipV \
|
||||
# --posZrotate90 \
|
||||
# --posZrotate180 \
|
||||
# --posZrotate270 \
|
||||
# --posZflipH \
|
||||
# --posZflipV \
|
||||
# --negZrotate90 \
|
||||
# --negZrotate180 \
|
||||
# --negZrotate270 \
|
||||
# --negZflipH \
|
||||
# --negZflipV \
|
||||
# ::Output \
|
||||
# --outputNum 5 \
|
||||
# --output0 "cmft_cubemap" --output0params dds,bgra8,cubemap \
|
||||
# --output1 "cmft_hstrip" --output1params dds,bgra8,hstrip \
|
||||
# --output2 "cmft_cubecross" --output2params ktx,rgba32f,hcross \
|
||||
# --output3 "cmft_facelist" --output3params tga,bgra8,facelist \
|
||||
# --output4 "cmft_latlong" --output4params hdr,rgbe,latlong
|
||||
|
||||
# eval $CMFT $@ --input "shrine.hdr" \
|
||||
# --filter none \
|
||||
# ::Output \
|
||||
# --outputNum 1 \
|
||||
# --dstFaceSize 0 \
|
||||
# --output0 "test" \
|
||||
# --output0params hdr,rgbe,latlong
|
|
@ -1,105 +0,0 @@
|
|||
{
|
||||
"name": "Scene",
|
||||
"renderpath_datas": [
|
||||
{
|
||||
"name": "simple_path",
|
||||
"render_targets": [
|
||||
{
|
||||
"name": "sdf",
|
||||
"width": 50,
|
||||
"height": 2500,
|
||||
"format": "A32"
|
||||
}
|
||||
],
|
||||
"stages": [
|
||||
{
|
||||
"command": "call_function",
|
||||
"params": ["Main.begin"]
|
||||
},
|
||||
{
|
||||
"command": "set_target",
|
||||
"params": [
|
||||
"1.0", "sdf"
|
||||
]
|
||||
},
|
||||
{
|
||||
"command": "clear_target",
|
||||
"params": [
|
||||
"color", "#ff000000",
|
||||
"depth", "1.0"
|
||||
]
|
||||
},
|
||||
{
|
||||
"command": "draw_shader_quad",
|
||||
"params": [
|
||||
"Scene/sdfgen/sdfgen"
|
||||
]
|
||||
},
|
||||
{
|
||||
"command": "call_function",
|
||||
"params": ["Main.end"]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"shader_datas": [
|
||||
{
|
||||
"contexts": [
|
||||
{
|
||||
"name": "sdfgen",
|
||||
"compare_mode": "always",
|
||||
"constants": [
|
||||
{
|
||||
"name": "meshverts",
|
||||
"type": "int",
|
||||
"link": "_meshverts"
|
||||
}
|
||||
],
|
||||
"cull_mode": "none",
|
||||
"depth_write": false,
|
||||
"fragment_shader": "sdfgen.frag",
|
||||
"vertex_shader": "sdfgen.vert",
|
||||
"texture_units": [
|
||||
{
|
||||
"name": "meshtex",
|
||||
"link": "_meshtex"
|
||||
}
|
||||
],
|
||||
"vertex_structure": [
|
||||
{
|
||||
"name": "pos",
|
||||
"size": 2
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"name": "sdfgen"
|
||||
}
|
||||
],
|
||||
"camera_datas": [
|
||||
{
|
||||
"name": "CameraData",
|
||||
"type": "perspective",
|
||||
"near_plane": 0.1,
|
||||
"far_plane": 100.0,
|
||||
"fov": 0.85,
|
||||
"render_path": "simple_path"
|
||||
}
|
||||
],
|
||||
"camera_ref": "Camera",
|
||||
"objects": [
|
||||
{
|
||||
"name": "Camera",
|
||||
"type": "camera_object",
|
||||
"data_ref": "CameraData",
|
||||
"transform": {
|
||||
"values": [
|
||||
0.6859206557273865,-0.32401347160339355,0.6515582203865051,7.481131553649902,
|
||||
0.7276763319969177,0.305420845746994,-0.6141703724861145,-6.5076398849487305,
|
||||
0.0,0.8953956365585327,0.44527140259742737,5.34366512298584,
|
||||
0.0,0.0,0.0,1.0
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
File diff suppressed because one or more lines are too long
Loading…
Reference in New Issue