Keep compatibility
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3d49edee71
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@ -1,7 +1,6 @@
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package armory.logicnode;
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import iron.object.Object;
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import iron.math.Vec4;
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class GetLocationNode extends LogicNode {
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@ -11,20 +10,23 @@ class GetLocationNode extends LogicNode {
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override function get(from: Int): Dynamic {
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var object: Object = inputs[0].get();
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var relative: Bool = inputs[1].get();
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if (object == null) return null;
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var loc = object.transform.world.getLoc();
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if (relative && object.parent != null) {
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loc.sub(object.parent.transform.world.getLoc()); // Add parent location influence
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if (inputs.length > 1) { // Keep compatibility
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var relative: Bool = inputs[1].get();
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// Convert vec to parent local space
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var dotX = vec.dot(object.parent.transform.right());
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var dotY = vec.dot(object.parent.transform.look());
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var dotZ = vec.dot(object.parent.transform.up());
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loc.set(dotX, dotY, dotZ);
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if (relative && object.parent != null) {
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loc.sub(object.parent.transform.world.getLoc()); // Add parent location influence
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// Convert vec to parent local space
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var dotX = vec.dot(object.parent.transform.right());
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var dotY = vec.dot(object.parent.transform.look());
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var dotZ = vec.dot(object.parent.transform.up());
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loc.set(dotX, dotY, dotZ);
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}
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}
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return loc;
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@ -13,18 +13,21 @@ class SetLocationNode extends LogicNode {
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override function run(from: Int) {
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var object: Object = inputs[1].get();
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var vec: Vec4 = inputs[2].get();
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var relative: Bool = inputs[3].get();
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if (object == null || vec == null) return;
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if (!relative && object.parent != null) {
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vec.sub(object.parent.transform.world.getLoc()); // Remove parent location influence
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if (inputs.length > 3) { // Keep compatibility
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var relative: Bool = inputs[3].get();
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// Convert vec to parent local space
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var dotX = vec.dot(object.parent.transform.right());
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var dotY = vec.dot(object.parent.transform.look());
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var dotZ = vec.dot(object.parent.transform.up());
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vec.set(dotX, dotY, dotZ);
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if (!relative && object.parent != null) {
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vec.sub(object.parent.transform.world.getLoc()); // Remove parent location influence
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// Convert vec to parent local space
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var dotX = vec.dot(object.parent.transform.right());
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var dotY = vec.dot(object.parent.transform.look());
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var dotZ = vec.dot(object.parent.transform.up());
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vec.set(dotX, dotY, dotZ);
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}
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}
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object.transform.loc.setFrom(vec);
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@ -12,14 +12,18 @@ class WorldVectorToLocalSpaceNode extends LogicNode {
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override function get(from: Int): Vec4 {
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var object: Object = inputs[0].get();
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var worldVec: Vec4 = inputs[1].get();
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var sub: Bool = inputs[2].get();
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if (object == null || worldVec == null) return null;
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var localVec = new Vec4();
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if (sub) {
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localVec.sub(object.transform.world.getLoc());
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if (inputs.length > 2) { // Keep compatibility
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var sub: Bool = inputs[2].get();
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if (sub) {
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localVec.sub(object.transform.world.getLoc());
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}
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}
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localVec.x = worldVec.dot(object.transform.right());
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