Set startup scene
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8826415258
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@ -13,7 +13,7 @@ class Root {
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public function new() {
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var sceneNode = Eg.addScene("Scene");
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var sceneNode = Eg.addScene(Main.projectScene);
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cam = lue.node.Node.cameras[0];
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physics = new PhysicsWorld();
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@ -19,7 +19,7 @@ def defaultSettings():
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wrd['CGProjectPackage'] = "game"
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wrd['CGProjectWidth'] = 1136
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wrd['CGProjectHeight'] = 640
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wrd['CGTargetScene'] = bpy.data.scenes[0].name
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wrd['CGProjectScene'] = bpy.data.scenes[0].name
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wrd['CGAA'] = 1
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wrd['CGPhysics'] = 0
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wrd['CGMinimize'] = (True)
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@ -43,7 +43,7 @@ def initWorldProperties():
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bpy.types.World.CGProjectPackage = StringProperty(name = "Package")
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bpy.types.World.CGProjectWidth = IntProperty(name = "Width")
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bpy.types.World.CGProjectHeight = IntProperty(name = "Height")
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bpy.types.World.CGTargetScene = StringProperty(name = "Scene")
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bpy.types.World.CGProjectScene = StringProperty(name = "Scene")
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bpy.types.World.CGAA = EnumProperty(
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items = [('Disabled', 'Disabled', 'Disabled'),
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('16X', '16X', '16X')],
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@ -91,7 +91,7 @@ class ToolsPanel(bpy.types.Panel):
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row = layout.row()
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row.prop(wrd, 'CGProjectWidth')
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row.prop(wrd, 'CGProjectHeight')
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layout.prop_search(wrd, "CGTargetScene", bpy.data, "scenes", "Scene")
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layout.prop_search(wrd, "CGProjectScene", bpy.data, "scenes", "Scene")
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layout.prop(wrd, 'CGProjectTarget')
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layout.operator("cg.build")
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row = layout.row(align=True)
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@ -42,6 +42,7 @@ class Main {
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public static inline var projectPackage = '""" + bpy.data.worlds[0]['CGProjectPackage'] + """';
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static inline var projectWidth = """ + str(bpy.data.worlds[0]['CGProjectWidth']) + """;
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static inline var projectHeight = """ + str(bpy.data.worlds[0]['CGProjectHeight']) + """;
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public static inline var projectScene = '""" + str(bpy.data.worlds[0]['CGProjectScene']) + """';
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public static function main() {
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lue.sys.CompileTime.importPackage('lue.trait');
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lue.sys.CompileTime.importPackage('cycles.trait');
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