Merge pull request #1505 from Sandy10000/master
Calculate transform data directly
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commit
8a55211506
26
Sources/armory/logicnode/TransformMathNode.hx
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26
Sources/armory/logicnode/TransformMathNode.hx
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package armory.logicnode;
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import iron.math.Vec4;
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import iron.math.Mat4;
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class TransformMathNode extends LogicNode {
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public var property0:String;
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var m = Mat4.identity();
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public function new(tree:LogicTree) {
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super(tree);
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}
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override function get(from:Int):Dynamic {
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var m1:Mat4 = inputs[0].get();
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var m2:Mat4 = inputs[1].get();
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if (m1 == null || m2 == null) return null;
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m.setFrom(m1);
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m.transformMath(m2);
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return m;
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}
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}
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17
blender/arm/logicnode/value_transform_math.py
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blender/arm/logicnode/value_transform_math.py
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import bpy
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from bpy.props import *
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from bpy.types import Node, NodeSocket
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from arm.logicnode.arm_nodes import *
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class TransformMathNode(Node, ArmLogicTreeNode):
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'''Transform math node'''
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bl_idname = 'LNTransformMathNode'
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bl_label = 'Transform Math'
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bl_icon = 'CURVE_PATH'
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def init(self, context):
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self.inputs.new('NodeSocketShader', 'Transform')
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self.inputs.new('NodeSocketShader', 'Transform')
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self.outputs.new('NodeSocketShader', 'Transform')
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add_node(TransformMathNode, category='Value')
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