fix shape key with skinning
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@ -62,9 +62,9 @@ def write_norpos(con_mesh: ShaderContext, vert: Shader, declare=False, write_nor
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prep = 'vec3 ' if declare else ''
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prep = 'vec3 ' if declare else ''
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if is_morph:
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if is_morph:
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make_morph_target.morph_nor(vert, is_bone, prep)
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make_morph_target.morph_nor(vert, is_bone, prep)
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elif is_bone:
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if is_bone:
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make_skin.skin_nor(vert, is_morph, prep)
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make_skin.skin_nor(vert, is_morph, prep)
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else:
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if not is_morph and not is_bone:
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vert.write_attrib(prep + 'wnormal = normalize(N * vec3(nor.xy, pos.w));')
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vert.write_attrib(prep + 'wnormal = normalize(N * vec3(nor.xy, pos.w));')
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if con_mesh.is_elem('ipos'):
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if con_mesh.is_elem('ipos'):
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make_inst.inst_pos(con_mesh, vert)
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make_inst.inst_pos(con_mesh, vert)
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