undo-input-renames

This commit is contained in:
Henrique 2020-09-29 13:42:38 -03:00
parent 0ba0884b35
commit 95c537a934
5 changed files with 5 additions and 5 deletions

View file

@ -11,7 +11,7 @@ class GamepadNode(ArmLogicTreeNode):
@option Button: the gamepad button that should activate the output.
"""
bl_idname = 'LNMergedGamepadNode'
bl_label = 'On Gamepad'
bl_label = 'Gamepad'
arm_version = 1
property0: EnumProperty(

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class KeyboardNode(ArmLogicTreeNode):
"""Activates the output when there is a keyboard event."""
bl_idname = 'LNMergedKeyboardNode'
bl_label = 'On Keyboard'
bl_label = 'Keyboard'
arm_version = 1
property0: EnumProperty(

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class MouseNode(ArmLogicTreeNode):
"""Activates the output when there is a mouse button event."""
bl_idname = 'LNMergedMouseNode'
bl_label = 'On Mouse'
bl_label = 'Mouse'
arm_version = 1
property0: EnumProperty(
items = [('Down', 'Down', 'Down'),

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class SurfaceNode(ArmLogicTreeNode):
"""Runs the output when the defined action over the screen is done."""
bl_idname = 'LNMergedSurfaceNode'
bl_label = 'On Surface'
bl_label = 'Surface'
arm_version = 1
property0: EnumProperty(
items = [('Touched', 'Touched', 'Touched'),

View file

@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
class VirtualButtonNode(ArmLogicTreeNode):
"""Runs the output when the action over the virtual button is done."""
bl_idname = 'LNMergedVirtualButtonNode'
bl_label = 'On Virtual Button'
bl_label = 'Virtual Button'
arm_version = 1
property0: EnumProperty(
items = [('Down', 'Down', 'Down'),