undo-input-renames
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@ -11,7 +11,7 @@ class GamepadNode(ArmLogicTreeNode):
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@option Button: the gamepad button that should activate the output.
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"""
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bl_idname = 'LNMergedGamepadNode'
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bl_label = 'On Gamepad'
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bl_label = 'Gamepad'
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arm_version = 1
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property0: EnumProperty(
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@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
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class KeyboardNode(ArmLogicTreeNode):
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"""Activates the output when there is a keyboard event."""
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bl_idname = 'LNMergedKeyboardNode'
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bl_label = 'On Keyboard'
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bl_label = 'Keyboard'
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arm_version = 1
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property0: EnumProperty(
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@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
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class MouseNode(ArmLogicTreeNode):
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"""Activates the output when there is a mouse button event."""
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bl_idname = 'LNMergedMouseNode'
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bl_label = 'On Mouse'
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bl_label = 'Mouse'
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arm_version = 1
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property0: EnumProperty(
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items = [('Down', 'Down', 'Down'),
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@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
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class SurfaceNode(ArmLogicTreeNode):
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"""Runs the output when the defined action over the screen is done."""
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bl_idname = 'LNMergedSurfaceNode'
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bl_label = 'On Surface'
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bl_label = 'Surface'
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arm_version = 1
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property0: EnumProperty(
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items = [('Touched', 'Touched', 'Touched'),
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@ -3,7 +3,7 @@ from arm.logicnode.arm_nodes import *
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class VirtualButtonNode(ArmLogicTreeNode):
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"""Runs the output when the action over the virtual button is done."""
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bl_idname = 'LNMergedVirtualButtonNode'
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bl_label = 'On Virtual Button'
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bl_label = 'Virtual Button'
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arm_version = 1
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property0: EnumProperty(
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items = [('Down', 'Down', 'Down'),
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