do not remove trait at init
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@ -47,24 +47,17 @@ class UniformsManager extends Trait{
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if(exists) {
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unifromExists = true;
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}
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}
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if(! unifromExists) {
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this.remove();
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}
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}
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static function removeScene(){
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static function removeScene() {
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removeObjectFromAllMaps(Scene.active.root);
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}
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function removeObject() {
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removeObjectFromAllMaps(object);
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removeObjectFromAllMaps(object);
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}
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// Helper method to register float, vec3 and texture getter functions
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@ -310,7 +303,6 @@ class UniformsManager extends Trait{
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case Texture: texturesMap.remove(object);
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}
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}
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}
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