Merge pull request #2318 from QuantumCoderQC/navMeshImprove

Small improvement to Navigation nodes
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Lubos Lenco 2021-09-04 15:15:44 +02:00 committed by GitHub
commit a4ab1dcc98
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5 changed files with 55 additions and 4 deletions

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@ -0,0 +1,25 @@
package armory.logicnode;
import iron.object.Object;
class GetAgentDataNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function get(from: Int): Float {
var object: Object = inputs[0].get();
assert(Error, object != null, "The object to naviagte should not be null");
#if arm_navigation
var agent: armory.trait.NavAgent = object.getTrait(armory.trait.NavAgent);
assert(Error, agent != null, "The object does not have NavAgent Trait");
if(from == 0) return agent.speed;
else return agent.turnDuration;
#else
return null;
#end
}
}

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@ -13,15 +13,26 @@ class GoToLocationNode extends LogicNode {
override function run(from: Int) {
var object: Object = inputs[1].get();
var location: Vec4 = inputs[2].get();
var speed: Float = inputs[3].get();
var turnDuration: Float = inputs[4].get();
if (object == null || location == null) return;
assert(Error, object != null, "The object input not be null");
assert(Error, location != null, "The location to navigate to must not be null");
assert(Error, speed != null, "Speed of Nav Agent should not be null");
assert(Warning, speed >= 0, "Speed of Nav Agent should be positive");
assert(Error, turnDuration != null, "Turn Duration of Nav Agent should not be null");
assert(Warning, turnDuration >= 0, "Turn Duration of Nav Agent should be positive");
#if arm_navigation
// Assume navmesh exists..
var from = object.transform.world.getLoc();
var to = location;
assert(Error, Navigation.active.navMeshes.length > 0, "No Navigation Mesh Present");
Navigation.active.navMeshes[0].findPath(from, to, function(path: Array<iron.math.Vec4>) {
var agent: armory.trait.NavAgent = object.getTrait(armory.trait.NavAgent);
assert(Error, agent != null, "Object does not have a NavAgent trait");
agent.speed = speed;
agent.turnDuration = turnDuration;
agent.setPath(path);
});
#end

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@ -8,9 +8,9 @@ import iron.system.Tween;
class NavAgent extends Trait {
@prop
var speed: Float = 5;
public var speed: Float = 5;
@prop
var turnDuration: Float = 0.4;
public var turnDuration: Float = 0.4;
var path: Array<Vec4> = null;
var index = 0;

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@ -0,0 +1,13 @@
from arm.logicnode.arm_nodes import *
class GetAgentDataNode(ArmLogicTreeNode):
"""Gets the speed and turn duration of the agent"""
bl_idname = 'LNGetAgentDataNode'
bl_label = 'Get Agent Data'
arm_version = 1
def arm_init(self, context):
self.add_input('ArmNodeSocketObject', 'Object')
self.add_output('ArmFloatSocket', 'Speed')
self.add_output('ArmFloatSocket', 'Turn Duration')

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@ -10,6 +10,8 @@ class GoToLocationNode(ArmLogicTreeNode):
self.add_input('ArmNodeSocketAction', 'In')
self.add_input('ArmNodeSocketObject', 'Object')
self.add_input('ArmVectorSocket', 'Location')
self.add_input('ArmFloatSocket', 'Speed', 5.0)
self.add_input('ArmFloatSocket', 'Turn Duration', 0.4)
self.add_output('ArmNodeSocketAction', 'Out')