Merge pull request #1685 from kennylerma/master

Corrected missing 'tex' and 'tex1' for custom materials/shaders
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Lubos Lenco 2020-05-03 17:03:26 +02:00 committed by GitHub
commit baac97fb17
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@ -40,6 +40,14 @@ def parse(material, mat_data, mat_users, mat_armusers):
elem['name'] = 'nor'
elem['data'] = 'short2norm'
con['vertex_elements'].append(elem)
elem = {}
elem['name'] = 'tex'
elem['data'] = 'short2norm'
con['vertex_elements'].append(elem)
elem = {}
elem['name'] = 'tex1'
elem['data'] = 'short2norm'
con['vertex_elements'].append(elem)
sd['contexts'].append(con)
shader_data_name = material.arm_custom_material
bind_constants = {}