Merge pull request #1685 from kennylerma/master
Corrected missing 'tex' and 'tex1' for custom materials/shaders
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baac97fb17
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@ -40,6 +40,14 @@ def parse(material, mat_data, mat_users, mat_armusers):
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elem['name'] = 'nor'
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elem['name'] = 'nor'
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elem['data'] = 'short2norm'
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elem['data'] = 'short2norm'
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con['vertex_elements'].append(elem)
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con['vertex_elements'].append(elem)
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elem = {}
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elem['name'] = 'tex'
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elem['data'] = 'short2norm'
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con['vertex_elements'].append(elem)
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elem = {}
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elem['name'] = 'tex1'
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elem['data'] = 'short2norm'
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con['vertex_elements'].append(elem)
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sd['contexts'].append(con)
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sd['contexts'].append(con)
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shader_data_name = material.arm_custom_material
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shader_data_name = material.arm_custom_material
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bind_constants = {}
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bind_constants = {}
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