onCanvasElementNode: massive performance improvement + better variable names
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@ -46,44 +46,45 @@ class OnCanvasElementNode extends LogicNode {
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}
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if (b)
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{
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var x1 = canvas.getElement(element).x;
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var y1 = canvas.getElement(element).y;
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var anchor = canvas.getElement(element).anchor;
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var canvasElem = canvas.getElement(element);
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var left = canvasElem.x;
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var top = canvasElem.y;
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var right = left + canvasElem.width;
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var bottom = top + canvasElem.height;
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var anchor = canvasElem.anchor;
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var cx = canvas.getCanvas().width;
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var cy = canvas.getCanvas().height;
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var mouseX = mouse.x;
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var mouseY = mouse.y;
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var x2 = x1 + canvas.getElement(element).width;
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var y2 = y1 + canvas.getElement(element).height;
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switch(anchor)
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{
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case Top:
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mouseX -= cx/2 - canvas.getElement(element).width/2;
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mouseX -= cx/2 - canvasElem.width/2;
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case TopRight:
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mouseX -= cx - canvas.getElement(element).width;
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mouseX -= cx - canvasElem.width;
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case CenterLeft:
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mouseY -= cy/2 - canvas.getElement(element).height/2;
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mouseY -= cy/2 - canvasElem.height/2;
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case Anchor.Center:
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mouseX -= cx/2 - canvas.getElement(element).width/2;
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mouseY -= cy/2 - canvas.getElement(element).height/2;
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mouseX -= cx/2 - canvasElem.width/2;
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mouseY -= cy/2 - canvasElem.height/2;
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case CenterRight:
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mouseX -= cx - canvas.getElement(element).width;
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mouseY -= cy/2 - canvas.getElement(element).height/2;
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mouseX -= cx - canvasElem.width;
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mouseY -= cy/2 - canvasElem.height/2;
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case BottomLeft:
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mouseY -= cy - canvas.getElement(element).height;
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mouseY -= cy - canvasElem.height;
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case Bottom:
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mouseX -= cx/2 - canvas.getElement(element).width/2;
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mouseY -= cy - canvas.getElement(element).height;
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mouseX -= cx/2 - canvasElem.width/2;
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mouseY -= cy - canvasElem.height;
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case BottomRight:
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mouseX -= cx - canvas.getElement(element).width;
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mouseY -= cy - canvas.getElement(element).height;
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mouseX -= cx - canvasElem.width;
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mouseY -= cy - canvasElem.height;
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}
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if((mouseX >= x1) && (mouseX <= x2))
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if((mouseX >= left) && (mouseX <= right))
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{
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if((mouseY >= y1) && (mouseY <= y2))
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if((mouseY >= top) && (mouseY <= bottom))
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{
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runOutput(0);
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}
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