Gate node: Change added socket_types to match existing ones: 'NodeSocketShader'

This commit is contained in:
Devin Curry 2018-02-25 18:47:21 -08:00
parent ee27ff63ba
commit e7a12d675f

View file

@ -44,7 +44,7 @@ class GateNode(Node, ArmLogicTreeNode):
row = layout.row(align=True)
op = row.operator('arm.node_add_input', text='New', icon='PLUS', emboss=True)
op.node_index = str(id(self))
op.socket_type = 'ArmNodeSocketAction'
op.socket_type = 'NodeSocketShader'
op2 = row.operator('arm.node_remove_input', text='', icon='X', emboss=True)
op2.node_index = str(id(self))