Remove unused quat

This commit is contained in:
Henrique 2021-06-27 18:21:59 -03:00
parent dfad6902af
commit f940e8566e
2 changed files with 3 additions and 3 deletions

View file

@ -18,8 +18,9 @@ class GetLocationNode extends LogicNode {
var loc = object.transform.world.getLoc();
if (relative) {
loc.sub(object.parent.transform.world.getLoc());
loc.sub(object.parent.transform.world.getLoc()); // Add parent location influence
// Convert vec to parent local space
var vec = new Vec4();
vec.x = loc.dot(object.parent.transform.right());
vec.y = loc.dot(object.parent.transform.look());

View file

@ -2,7 +2,6 @@ package armory.logicnode;
import iron.object.Object;
import iron.math.Vec4;
import iron.math.Quat;
import armory.trait.physics.RigidBody;
class SetLocationNode extends LogicNode {