Fix shader pass removing
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@ -3,6 +3,9 @@
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uniform sampler2D shadowMap;
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uniform samplerCube shadowMapCube;
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// uniform sampler2DShadow shadowMap;
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// uniform samplerCubeShadow shadowMapCube;
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#ifdef _CSM
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uniform vec4 casData[shadowmapCascades * 4 + 4];
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#endif
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@ -24,6 +24,7 @@ def reset():
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global shaders
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global shaders_last
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global shader_datas
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global shader_passes
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global shader_cons
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assets = []
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khafile_defs_last = khafile_defs
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