Commit graph

125 commits

Author SHA1 Message Date
Lubos Lenco 359bb45871 Renderer speedup round 2 2017-03-12 17:29:22 +01:00
Lubos Lenco fc167d2885 Renderer speedup round 1 2017-03-11 01:50:47 +01:00
Lubos Lenco 25d07ccda0 Lamp falloff toggle 2017-03-06 02:36:59 +01:00
Lubos Lenco fca4fed9d4 Finish area lights 2017-03-03 14:36:01 +01:00
Lubos Lenco 2e9b0451d1 Rename tangent attrib 2017-03-02 10:15:22 +01:00
Lubos Lenco c25868fa85 Bias mat for shadowmaps 2017-02-28 14:13:50 +01:00
Lubos Lenco 7dad48c30c Lens texture test 2017-02-25 17:13:22 +01:00
luboslenco 0a51699aff VGI work 2017-02-22 15:50:19 +01:00
luboslenco 4c10c37396 Fix voxelize pass 2017-02-18 20:18:38 +01:00
Lubos Lenco 6f6eb066c6 Ray-traced shadows 2017-01-17 14:48:47 +01:00
Lubos Lenco f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco cafc4034ed Improving soft shadows 2016-12-01 18:28:07 +01:00
Lubos Lenco aca381d515 Fix area lamp links. 2016-11-08 15:14:56 +01:00
Lubos Lenco a9a500c566 Auto-convert textures to supported format. 2016-11-07 22:10:11 +01:00
Lubos Lenco 5d1452ea66 Use Shadowmap node in blend data. 2016-11-07 17:01:21 +01:00
Lubos Lenco c4e3c144e0 Point shadows placeholder. 2016-11-07 16:11:35 +01:00
Lubos Lenco f5cdac1c7c Area lamps. 2016-11-06 15:07:13 +01:00
Lubos Lenco bcc6dbdf91 Textured lamp test, fixes. 2016-11-05 20:57:04 +01:00
luboslenco 547d22757e Typo in comment. 2016-10-26 14:23:42 +02:00
luboslenco 8e21184c37 Depth fetch workaround. 2016-10-26 13:50:17 +02:00
Lubos Lenco ccebc307d3 Close opened files. 2016-10-25 16:15:07 +02:00
Lubos Lenco 9edb0b0fa9 Shaders overhaul. 2016-10-17 17:39:40 +02:00
Lubos Lenco 73e67e3c1e Refactor shader params. 2016-10-17 12:02:41 +02:00
Lubos Lenco fd6ec03f41 Reuse shader code. 2016-10-17 02:29:37 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00