Commit Graph

  • 9220e6b57e
    Merge pull request #2381 from Skehmatics/fix/abc_deprication master Lubos Lenco 2021-11-08 10:14:09 +0100
  • 15ec53830f
    Merge pull request #2379 from MoritzBrueckner/fix-cpu-count Lubos Lenco 2021-11-08 10:13:36 +0100
  • 946610c793
    Merge pull request #2382 from Skehmatics/fix/morph_targets_linux Lubos Lenco 2021-11-08 09:07:13 +0100
  • 1430e22a90 Make utils.cpu_count() even more failsafe on Windows Moritz Brückner 2021-11-07 16:48:46 +0100
  • 07f4bea206 Fix morph target exporting on Unix-based systems Derek Schmidt 2021-11-06 17:18:36 -0700
  • 8581a75f9c Correct depricated (and now removed) import Derek Schmidt 2021-11-06 14:52:05 -0700
  • 6bb2513001 Fix cpu_count() for incomplete PATH var on Windows and improve error handling Moritz Brückner 2021-11-06 22:36:04 +0100
  • f581e91ba9 Move in morph target texture links Lubos Lenco 2021-11-06 12:34:03 +0100
  • 263d5853a5
    Merge pull request #2375 from QuantumCoderQC/shape-keys Lubos Lenco 2021-11-06 12:31:23 +0100
  • 1cec287891 Conditional compilation for shape key node QuantumCoderQC 2021-11-02 15:59:40 +0100
  • 83a60e7462 Implement shape key conditions QuantumCoderQC 2021-11-02 15:59:15 +0100
  • 603d23fbfd Add shape key export option QuantumCoderQC 2021-11-02 15:58:38 +0100
  • 03090cafa2 remove shape key textures on clean QuantumCoderQC 2021-11-02 15:56:46 +0100
  • a1951bb66e clean up export QuantumCoderQC 2021-11-02 15:56:24 +0100
  • 3c0f580f69 fix morph weights lookup QuantumCoderQC 2021-10-31 18:43:09 +0100
  • 8116729822 fix pixel count for images, fix max shape keys QuantumCoderQC 2021-10-31 18:42:23 +0100
  • 6c0d4bdead fix error when all shape keys muted QuantumCoderQC 2021-10-28 17:18:02 +0200
  • 8f733222a9 fix shape keys and multiple uv QuantumCoderQC 2021-10-28 15:48:26 +0200
  • 4b65d8d68c do not export muted shape keys QuantumCoderQC 2021-10-28 15:48:08 +0200
  • 13a2f4538a move shape key textures to dedicated directory QuantumCoderQC 2021-10-28 15:47:49 +0200
  • b7cafbb4e3 add node to set shape key value QuantumCoderQC 2021-10-27 20:49:59 +0200
  • d4f9982768 documentation 1 QuantumCoderQC 2021-10-27 20:18:25 +0200
  • 8e69bea14e appy position scale QuantumCoderQC 2021-10-27 19:53:08 +0200
  • 669898fae1 fix normals with shape key and skin QuantumCoderQC 2021-10-27 19:51:13 +0200
  • 8df6fc9176 fix shape key with skinning QuantumCoderQC 2021-10-27 19:50:35 +0200
  • edeaf488b9 remove debug prints QuantumCoderQC 2021-10-27 16:42:08 +0200
  • cb2cf0c9b4 keep both vert colors and shape keys QuantumCoderQC 2021-10-27 16:41:50 +0200
  • 4522055fac use vec4 uniform array instead of float array QuantumCoderQC 2021-10-27 16:25:49 +0200
  • 1d0eaf9371 debug prints QuantumCoderQC 2021-10-27 16:25:11 +0200
  • e562d2515e export with optimized texture size QuantumCoderQC 2021-10-27 16:24:33 +0200
  • 8e7d8a4f56 additional uniforms QuantumCoderQC 2021-10-27 16:23:39 +0200
  • 6e153569dc make attrib skin fix QuantumCoderQC 2021-10-27 16:23:06 +0200
  • d01c55fcd4 mordify to export shape keys QuantumCoderQC 2021-10-18 20:00:06 +0200
  • 3814cd9da7 methods to get if vertex colors and if shapekey present QuantumCoderQC 2021-10-18 19:55:20 +0200
  • 0636eb85c6 add morph attribute to shaders QuantumCoderQC 2021-10-18 19:54:00 +0200
  • 2f77c5b060 modify normals calculation in skinning for morphing QuantumCoderQC 2021-10-18 19:53:23 +0200
  • 26a0fb8c5a add morph target to make_shader.py QuantumCoderQC 2021-10-18 19:52:16 +0200
  • 8c034655be implement morph_target.glsl QuantumCoderQC 2021-10-18 19:49:25 +0200
  • 6f9b51a57a move make_morph_target QuantumCoderQC 2021-10-18 19:48:58 +0200
  • 34243ed74c implement make_morph_target QuantumCoderQC 2021-10-18 19:46:03 +0200
  • fb004f5dcc make attributes for shadow maps and depth QuantumCoderQC 2021-10-18 19:44:10 +0200
  • 867100d151 make shader attribute for morph targets QuantumCoderQC 2021-10-18 19:42:46 +0200
  • 09433f2a19 init morph target glsl QuantumCoderQC 2021-10-14 21:19:51 +0200
  • 10d41e5eca init make morph target QuantumCoderQC 2021-10-14 21:19:36 +0200
  • b7941d2fa8 export shape keys as texture QuantumCoderQC 2021-10-14 21:19:18 +0200
  • 93563dbba5 Bump version Lubos Lenco 2021-11-02 10:29:01 +0100
  • 9094154440
    Merge pull request #2367 from MoritzBrueckner/fix-library-textures Lubos Lenco 2021-11-01 21:51:20 +0100
  • 6ad9941d43
    Merge pull request #2374 from tong/fix-uniformsmanager-register Lubos Lenco 2021-11-01 20:53:23 +0100
  • 326d3bbf0d
    Merge pull request #2373 from QuantumCoderQC/pick-rb-imp Lubos Lenco 2021-11-01 20:52:23 +0100
  • b2566a8249
    Merge pull request #2372 from QuantumCoderQC/decal-fix Lubos Lenco 2021-11-01 20:51:37 +0100
  • 18c5636d03 Fix switch expression tong 2021-11-01 02:44:56 +0100
  • 07cfa40727 add normal output for pick rb node QuantumCoderQC 2021-10-31 23:06:11 +0100
  • e06ca4b9e7 get material from decal object too QuantumCoderQC 2021-10-31 23:03:25 +0100
  • ec1f25cfec add support for decal object uniforms QuantumCoderQC 2021-10-31 23:02:45 +0100
  • 1dc733ca88 dont cast decal objects to mesh objects QuantumCoderQC 2021-10-31 20:58:27 +0100
  • f22542a0b4
    Merge pull request #2369 from t3du/master Lubos Lenco 2021-10-28 11:40:37 +0200
  • c97c738870
    add Between and Not Equal to Compare Logic t3du 2021-10-27 10:35:58 -0300
  • 130e470290
    add Between and Not Equal to Compare Logic t3du 2021-10-27 10:32:58 -0300
  • fabb4c0c3c
    Merge pull request #2368 from t3du/master Lubos Lenco 2021-10-26 16:50:04 +0200
  • ca03897811
    Update LN_gate.py t3du 2021-10-26 10:08:46 -0300
  • 6e255bcb05
    add Not Equal to Gate node logic t3du 2021-10-26 10:05:11 -0300
  • f6dfc43dde
    add Not Equal to Gate Node t3du 2021-10-26 10:04:31 -0300
  • 36e42ad736 Fix exporting textures from linked libraries Moritz Brückner 2021-10-25 19:43:13 +0200
  • 3df2916f5b
    Merge pull request #2366 from MoritzBrueckner/fix-collection-export Lubos Lenco 2021-10-25 10:00:41 +0200
  • 59aca7ea41 Fix exporting collections with parent object in another collection Moritz Brückner 2021-10-23 17:12:22 +0200
  • 297f7cdfca
    Merge pull request #2363 from t3du/master Lubos Lenco 2021-10-22 09:18:51 +0200
  • 176ab43fd0
    fix return with correct screen cords t3du 2021-10-20 16:51:11 -0300
  • 6b1333902c
    change version and add NodeReplacement t3du 2021-10-20 11:15:06 -0300
  • 89ff1c29fc
    change node version and add NodeReplacement t3du 2021-10-20 11:12:01 -0300
  • 086c05eba2
    change node version and add NodeReplacement t3du 2021-10-20 11:11:44 -0300
  • 3e6e1e4bd1
    change info t3du 2021-10-20 09:49:00 -0300
  • 977b2db376
    change info t3du 2021-10-20 09:48:17 -0300
  • ebb3076431
    add between logic condition t3du 2021-10-19 21:19:16 -0300
  • 826dbd786d
    add property0 between t3du 2021-10-19 21:18:02 -0300
  • 4fe8f683dc
    add args to the call of haxe static function t3du 2021-10-19 19:11:10 -0300
  • b9b5c65141
    add args to the haxe static function t3du 2021-10-19 19:07:49 -0300
  • ec3054cdeb
    add uid nodes t3du 2021-10-18 17:55:44 -0300
  • d3b006c873
    add nodes for uid t3du 2021-10-18 17:53:09 -0300
  • 9c931aff56
    Merge pull request #2362 from tong/fix-doc-generation Lubos Lenco 2021-10-15 16:02:15 +0200
  • 622b8a275f Fix dox when using special characters tong 2021-10-14 17:35:23 +0200
  • ea9b01e733
    Merge pull request #2361 from SaxonGao-SZ/master Lubos Lenco 2021-10-14 12:35:03 +0200
  • 34897c9747
    feature: Use project name for web title SaxonGao-SZ 2021-10-13 20:52:36 +0800
  • c1f98dc668
    Merge pull request #2359 from t3du/master Lubos Lenco 2021-10-12 16:20:55 +0200
  • 67d511568f
    add new nodes t3du 2021-10-11 17:41:03 -0300
  • b8319fe28b
    add new nodes t3du 2021-10-11 17:38:18 -0300
  • d5e0208fd6
    add getCanvasFontSize and fix setCanvasFontSize t3du 2021-10-11 17:35:56 -0300
  • 0fadefab69
    Merge pull request #2357 from QuantumCoderQC/fix-random-color Lubos Lenco 2021-10-08 10:27:07 +0200
  • 50a1994867 random color node fix QuantumCoderQC 2021-10-07 19:18:43 +0200
  • b9a220fbcb
    Merge pull request #2356 from MoritzBrueckner/fix-world-geometry Lubos Lenco 2021-10-06 10:17:43 +0200
  • 5e1105f51d Fix some Texture Coordinate node outputs for world shaders Moritz Brückner 2021-10-05 19:03:08 +0200
  • b060953a7e Further fixes for the geometry node on world shaders Moritz Brückner 2021-10-05 18:41:45 +0200
  • a4d09936d6 Fix world normals and position (adjust to Blender) Moritz Brückner 2021-10-05 18:40:39 +0200
  • 786e68e475
    Merge pull request #2355 from MoritzBrueckner/fix-deprecated-nodes Lubos Lenco 2021-10-05 11:02:00 +0200
  • c7cba9d792
    Merge pull request #2353 from MoritzBrueckner/debug-renderpath Lubos Lenco 2021-10-05 11:01:00 +0200
  • d9ddb5f4a3
    Merge pull request #2352 from MoritzBrueckner/fix-cmft-cpu-count Lubos Lenco 2021-10-05 09:39:18 +0200
  • 8e8e8f586d Assert correct category for deprecated nodes Moritz Brückner 2021-10-05 00:03:48 +0200
  • e8fa3b1b9a Whitespace cleanup Moritz Brückner 2021-10-04 23:57:15 +0200
  • 7289b95a48 Don't show empty "Deprecated" node category menu Moritz Brückner 2021-10-04 23:56:35 +0200
  • 7f5d382131 Allow to set default renderpath for debugging Moritz Brückner 2021-10-03 22:35:20 +0200
  • ea02600d14 Bump version Lubos Lenco 2021-10-03 20:15:36 +0200