add morph target to make_shader.py

This commit is contained in:
QuantumCoderQC 2021-10-18 19:52:16 +02:00
parent 8c034655be
commit 26a0fb8c5a
1 changed files with 3 additions and 0 deletions

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@ -187,6 +187,9 @@ def make_instancing_and_skinning(mat: Material, mat_users: Dict[Material, List[O
for bo in mat_users[mat]:
if mat.arm_custom_material == '':
# Morph Targets
if arm.utils.export_morph_targets(bo) and not arm.utils.export_vcols(bo):
global_elems.append({'name': 'morph', 'data': 'short2norm'})
# GPU Skinning
if arm.utils.export_bone_data(bo):
global_elems.append({'name': 'bone', 'data': 'short4norm'})