implement make_morph_target

This commit is contained in:
QuantumCoderQC 2021-10-18 19:46:03 +02:00
parent fb004f5dcc
commit 34243ed74c
1 changed files with 24 additions and 0 deletions

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import arm.utils
if arm.is_reload(__name__):
arm.utils = arm.reload_module(arm.utils)
else:
arm.enable_reload(__name__)
def morph_pos(vert):
rpdat = arm.utils.get_rp()
vert.add_include('compiled.inc')
vert.add_include('std/morph_target.glsl')
vert.add_uniform('sampler2D morphDataPos', link='_morphDataPos', included=True)
vert.add_uniform('sampler2D morphDataNor', link='_morphDataNor', included=True)
vert.add_uniform('float morphWeights[32]', link='_morphWeights', included=True)
vert.add_uniform('vec2 morphScaleOffset', link='_morphScaleOffset', included=True)
vert.add_uniform('float texUnpack', link='_texUnpack')
vert.write_attrib('vec2 texCoordMorph = morph * texUnpack;')
vert.write_attrib('getMorphedVertex(texCoordMorph, spos.xyz);')
def morph_nor(vert, is_bone, prep):
vert.write_attrib('vec3 morphNor;')
vert.write_attrib('getMorphedNormal(texCoordMorph, vec3(nor.xy, pos.w), morphNor);')
if not is_bone:
vert.write_attrib(prep + 'wnormal = normalize(N * morphNor);')