Commit graph

91 commits

Author SHA1 Message Date
Lubos Lenco 70b20add0f Render path builder 2016-12-09 02:08:01 +01:00
Lubos Lenco e4ca8535e9 Forward OIT 2016-12-05 15:03:47 +01:00
Lubos Lenco 00a69b2f11 Update render path nodes. 2016-11-29 22:17:55 +01:00
Lubos Lenco 5d1452ea66 Use Shadowmap node in blend data. 2016-11-07 17:01:21 +01:00
Lubos Lenco a5b865a8b2 Reset render path. 2016-11-01 12:07:49 +01:00
Lubos Lenco 48eba84031 Transform into render engine. 2016-10-31 19:29:03 +01:00
Lubos Lenco 272b735ec0 Line endings, windows fixes. 2016-10-25 13:01:20 +02:00
Lubos Lenco 016dc01e5f Fix bloom and dof. 2016-10-21 19:36:08 +02:00
Lubos Lenco 1dc2dcf6f8 Reusing shader code. 2016-10-17 00:02:51 +02:00
Lubos Lenco 17f30c4b85 Support compressed assets. 2016-10-15 12:17:33 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco 0bbd0a59a3 Voxel cone tracing. 2016-10-09 16:06:18 +02:00
Lubos Lenco 80b8bc3236 Prop descriptions. 2016-09-23 00:34:42 +02:00
Lubos Lenco cd2e936fcf Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00
Lubos Lenco f3554b4de8 Dual quaternion skinning, mirrors. 2016-08-29 09:56:34 +02:00
Lubos Lenco 8e3c2e0c74 Match Blender naming. 2016-08-25 00:26:01 +02:00
Lubos Lenco 61e859dae9 Basic Python and JS scripting. 2016-08-21 00:16:13 +02:00
Lubos Lenco 5d1f9e4c66 More compositor nodes + clean up. 2016-08-15 23:45:03 +02:00
Lubos Lenco 5af755bb33 Match sky strength to Cycles. 2016-08-11 22:24:45 +02:00
Lubos Lenco 175a8c58e0 Begin stereo rendering for VR. 2016-08-10 17:46:16 +02:00
Lubos Lenco daf8dd6c16 Light culling for deferred. 2016-08-09 23:51:40 +02:00
Lubos Lenco f7ea3d62d0 Super fast shaders. 2016-08-07 23:12:14 +02:00
Lubos Lenco 15ad0571ce Forward+ render path, faster shaders. 2016-08-07 01:43:21 +02:00
Lubos Lenco c3f8cd31f7 Update to latest Kha. 2016-08-04 22:38:56 +02:00
Lubos Lenco 1f3684f9b0 Static temporal AA. 2016-07-28 13:21:27 +02:00
Lubos Lenco fc9ef1ae2f Empty navmesh traits. 2016-07-27 14:25:01 +02:00
Lubos Lenco 43d486e808 Sync data blend. 2016-07-21 13:05:40 +02:00
Lubos Lenco 08ebff641e Binary assets. 2016-07-20 17:33:17 +02:00
Lubos Lenco 30b5ca972d Draw skydome. 2016-07-20 01:14:28 +02:00
Lubos Lenco 42516a7566 Compositor for forward path. 2016-07-12 12:03:43 +02:00
Lubos Lenco 941d12feb7 Basic volumetric cloudscapes. 2016-07-12 00:09:02 +02:00
Lubos Lenco ca373d6bfd Finalizing SDK. 2016-07-10 00:51:39 +02:00
Lubos Lenco d10ac62f06 Talk to SDK. 2016-06-30 13:22:05 +02:00
Lubos Lenco b9d860b7be Parallax occlusion mapping. 2016-06-18 13:58:12 +02:00
Lubos Lenco 7d5bcbbb55 Update render pipelines data. 2016-04-20 23:11:25 +02:00
Lubos Lenco 73325c8244 Path-trace pipeline nodes 2016-03-17 20:56:03 +01:00
Lubos Lenco 3d4d3bd169 Depth textures 2016-03-11 15:07:41 +01:00
Lubos Lenco 8098ae931d Material work 2016-03-08 14:45:22 +01:00
Lubos Lenco 51adf1ef1c Sync with latest Kha 2016-03-07 22:51:17 +01:00
Lubos Lenco e4d811c22f Update blend data 2016-02-08 15:01:36 +01:00
Lubos Lenco 574eae7f7b Load resources from blend file 2016-02-08 12:03:20 +01:00