Moritz Brückner
df5e35663a
Add ShaderData node
2020-08-19 17:20:41 +02:00
Moritz Brückner
e2e0fd74bf
Remove uniform support from attribute node
2020-08-19 17:14:30 +02:00
Moritz Brückner
7c13f74454
Add shader uniform support for the attribute node
2020-08-18 20:28:12 +02:00
Moritz Brückner
fbf3ce813b
Fix compilation for multiple mapping nodes
2020-04-27 09:23:02 +02:00
Moritz Brückner
b58fab598c
Fix value node when used with material params
2020-04-23 11:43:01 +02:00
Moritz Brückner
e3d4854546
Some code cleanup
2020-04-18 21:52:56 +02:00
Moritz Brückner
c4b6d835f7
Fix and refactor colorramp node
2020-04-18 21:52:38 +02:00
Moritz Brückner
546eea9f27
Automatically convert color/vector inputs to BW when connected to a float input
2020-04-18 21:50:07 +02:00
Moritz Brückner
4859034375
Fix uncommited import
2020-04-18 21:46:56 +02:00
Moritz Brückner
34d23dc42e
Store Value node outputs as const
2020-04-18 21:39:06 +02:00
Moritz Brückner
ce245d3ec8
PEP8 + type annotations for write_result() and res_var_name()
2020-04-18 21:38:35 +02:00
Moritz Brückner
6a16cebadf
Refactor mapping node
2020-04-11 16:44:06 +02:00
Simonrazer
b2946ec87d
Update cycles.py
2020-03-20 15:16:08 +01:00
Simonrazer
e1ecccf69f
Update cycles.py
2020-03-18 09:35:23 +01:00
Simonrazer
c33d886caa
Update cycles.py
2020-03-17 09:51:34 +01:00
Simonrazer
2e529deb19
Upgrade Wave texture node + Fix noise Value output
2020-03-16 11:51:41 +01:00
N8n5h
decf89305c
Fix support for box/triplanar mapping
...
I modified the shader parser so that triplanar mapping of textures is supported.
Normals are supported.
Currently tested with Armory PBR and Principled BSDF.
2020-03-14 23:44:15 -03:00
Simonrazer
d1765ab206
Update cycles.py
2020-03-13 16:28:55 +01:00
N8n5h
c04dbe4993
Fix Vertex Color and Tangent not exporting
...
Applied the same fix that is used for uvs, since it seems to solve the issue of not updating correctly for exporting of materials too.
Also added support for the Vertex Color node.
2020-03-02 02:04:54 -03:00
luboslenco
31161e7242
Fix Object Info material node
2020-01-02 13:53:54 +01:00
Moritz Brückner
1f9a4eaa0a
Save generated images as jpg
2019-12-21 20:51:16 +01:00
Moritz Brückner
8c28019f36
Add support for generated image textures
2019-12-21 20:30:49 +01:00
Moritz Brückner
99d7e12375
cycles.py: cleanup and use os.path.join() instead of string operations
2019-12-21 20:28:41 +01:00
N8n5h
35274c8673
fix alpha
2019-12-13 11:27:10 -03:00
Alexander
e72c997a11
Add blackbody node functionality
2019-12-12 18:13:39 +01:00
N8n5h
2b572db3d1
add initial support to Mapping dynamic inputs
...
This is to help transition to Blender 2.81.
I tried to tackle obtaining the input value if something was connected but it turned more complicated than I thought, so for starters I added support to the dynamic inputs default values so it compiles with no errors when a mapping node is present.
Please point out any ugly code.
2019-11-22 11:53:07 -03:00
luboslenco
24867658f1
Deprecated cleanup
2019-08-24 11:50:27 +02:00
luboslenco
b869bf24b5
Update Math material node
2019-07-02 23:28:43 +02:00
luboslenco
49c0ef017f
Principled update
2019-06-03 11:04:52 +02:00
luboslenco
5e54187202
Principled update
2019-06-03 10:55:32 +02:00
unknown
36277934dc
Triplanar stubs
2019-06-02 16:53:13 +02:00
unknown
f9b268310d
Update image node color space handling
2019-05-15 10:45:31 +02:00
luboslenco
46a7e81f40
Textured emission fixes
2019-05-01 21:24:39 +02:00
luboslenco
aa5c4f7e73
Link to embedded data
2019-04-26 11:12:09 +02:00
unknown
27197cc94f
Force gpu particles
2019-04-06 14:30:11 +02:00
luboslenco
c97579b713
Fix vertex attribute passing for depth pass
2019-02-11 09:05:53 +01:00
luboslenco
89cad4e25e
Emission fixes
2019-01-23 18:09:53 +01:00
luboslenco
326bf1d90f
Improve movie handling
2019-01-23 12:07:44 +01:00
luboslenco
9141f8d7c4
Attempt to fix image unpack
2019-01-21 21:39:31 +01:00
luboslenco
bc3de52c4e
Fix color space for empty texture
2019-01-17 21:37:27 +01:00
luboslenco
3e645a95b4
Merge terrain stream
2019-01-17 21:34:38 +01:00
unknown
6a5c9cc10a
Fix displacement compile
2018-12-30 00:01:34 +01:00
luboslenco
a531b52b9f
UI style
2018-12-19 13:33:17 +01:00
luboslenco
a9d4e9c2ef
Begin b28 era
2018-12-18 23:48:38 +01:00
luboslenco
975f995796
Faster and smaller vertex data
2018-12-14 15:27:43 +01:00
luboslenco
73e3e3be0e
Handle shaderload flag for hlsl
2018-12-10 10:21:47 +01:00
luboslenco
10442cf0ff
Begin renderer work
2018-11-19 13:18:40 +01:00
luboslenco
44eac9e50d
Fresnel node fix
2018-11-14 12:06:42 +01:00
luboslenco
9f241a89b5
Armory now takes Image node - Color Space into account
2018-11-13 16:51:19 +01:00
luboslenco
7d9c9b18dd
Sample bump fixes
2018-11-13 12:51:19 +01:00