Forest Sharp
|
57cd481731
|
lights wouldn't render at all if use_shadow / cast_shadow was disabled
|
2020-01-19 18:49:30 -06:00 |
|
luboslenco
|
db4f0cc107
|
Apply checkstyle
|
2019-12-19 23:54:08 +01:00 |
|
unknown
|
5240249982
|
Use voxelao instead of voxelgi, gi will be reworked into raytracing
|
2019-04-06 18:52:21 +02:00 |
|
unknown
|
445a4fdc61
|
Code cleanup
|
2019-04-06 16:05:01 +02:00 |
|
luboslenco
|
c29e8fdbd0
|
Shadows cleanup
|
2019-03-23 10:56:30 +01:00 |
|
luboslenco
|
6b8fc76763
|
Dynamic voxel alloc
|
2019-03-14 10:55:15 +01:00 |
|
luboslenco
|
06418f08fc
|
Config cleanup
|
2019-02-28 23:16:33 +01:00 |
|
luboslenco
|
4172e0a2c6
|
Fix LTC shadow
|
2019-01-27 23:48:54 +01:00 |
|
luboslenco
|
ecfa16fa97
|
Improve light probe
|
2019-01-15 20:49:03 +01:00 |
|
luboslenco
|
735ba8eb91
|
HLSL voxels
|
2019-01-11 20:42:16 +01:00 |
|
luboslenco
|
d00f31ef8d
|
Fix deferred voxelgi
|
2019-01-10 22:21:18 +01:00 |
|
luboslenco
|
d64441b7d3
|
Update voxelgi
|
2019-01-10 21:54:36 +01:00 |
|
unknown
|
721e39d5e6
|
Fix instancing unpack
|
2019-01-02 15:33:30 +01:00 |
|
unknown
|
87a895d3b6
|
Shadowmap size cleanup
|
2018-12-28 13:31:43 +01:00 |
|
luboslenco
|
a7d14cb444
|
Probe fixes
|
2018-12-21 11:37:10 +01:00 |
|
luboslenco
|
914030e7f4
|
Shadowmap arrays
|
2018-12-11 23:05:18 +01:00 |
|
luboslenco
|
d8f78638bd
|
Begin shadow index
|
2018-12-10 23:29:04 +01:00 |
|
luboslenco
|
023668221e
|
Update shadowmap props
|
2018-12-10 00:02:40 +01:00 |
|
luboslenco
|
62b23aa2f0
|
Depth bind fixes
|
2018-11-28 10:26:48 +01:00 |
|
luboslenco
|
7f261b4365
|
Save gbuffer slot
|
2018-11-22 18:07:32 +01:00 |
|
luboslenco
|
850dade8a5
|
Merge clustered rendeder - wip, unstable
|
2018-11-22 11:08:03 +01:00 |
|
luboslenco
|
4904b50f1a
|
Cleanup
|
2018-11-19 14:28:04 +01:00 |
|
luboslenco
|
fb5cdcd636
|
Config init
|
2018-11-08 20:56:03 +01:00 |
|
luboslenco
|
8d2e1c9fba
|
Expose supersample config
|
2018-10-14 20:21:19 +02:00 |
|
luboslenco
|
9e7ac66160
|
Reflection cubemap pass
|
2018-10-04 15:35:33 +02:00 |
|
luboslenco
|
0a4f9cbac7
|
Shader pass variant
|
2018-09-13 12:13:32 +02:00 |
|
luboslenco
|
d2046c5169
|
Basic render path config
|
2018-08-29 23:01:23 +02:00 |
|
luboslenco
|
d2a96abcde
|
Rename Lamp to Light to keep in sync with Blender2.8
|
2018-08-28 15:10:28 +02:00 |
|
luboslenco
|
68ec902090
|
Merge faster math and skinning
|
2018-08-28 13:50:52 +02:00 |
|
luboslenco
|
b34c05a727
|
Write cleaner Main
|
2018-08-26 18:42:10 +02:00 |
|
luboslenco
|
e48b16d3d4
|
Upgrading armory into b2.8 engine
|
2018-05-24 22:16:28 +02:00 |
|
luboslenco
|
c5ca8f8e17
|
Compute voxels faster
|
2018-05-18 11:26:09 +02:00 |
|
luboslenco
|
c7a548bb5e
|
Fixing translucency
|
2018-05-17 22:47:00 +02:00 |
|
luboslenco
|
e3de9cd088
|
Resolution scale filter
|
2018-04-20 00:56:54 +02:00 |
|
luboslenco
|
78f43a0304
|
Use FastFloat
|
2018-04-11 17:18:39 +02:00 |
|
luboslenco
|
15c5a06584
|
vxgi shadowmap defines
|
2018-03-27 23:30:00 +02:00 |
|
luboslenco
|
663332c7a1
|
vxgi relight option
|
2018-03-27 14:09:18 +02:00 |
|
luboslenco
|
e868b0f614
|
New ray offset for vxgi
|
2018-03-26 00:30:24 +02:00 |
|
luboslenco
|
ba4a8c2e22
|
Use latest Kha
|
2018-03-21 17:53:44 +01:00 |
|
Lubos Lenco
|
e73bf6b22a
|
Merging compute shader support
|
2018-02-16 17:12:19 +01:00 |
|
Lubos Lenco
|
7bef6faffd
|
Split render path code
|
2018-02-10 22:37:27 +01:00 |
|