QuantumCoderQC
8c80b94b4a
Moved kinematic and static flags from Bt.hx to RigidBody.hx
2019-12-07 21:41:08 +01:00
QuantumCoderQC
5099580885
Implemented Kinematic and Static flags for better control. Mass of Animated(Kinematic) and Static objects will be set to zero. Implemented btMotionState for kinematic rigid bodies. And btSetWorldTransform for Dynamic and static rigid bodies. Kinematic rigid bodies can now be fully contolled through animation timeline inside blender.
2019-12-01 00:59:16 +01:00
luboslenco
405da0e10e
Fix debug console compile
2019-11-13 09:09:06 +01:00
QuantumCoderQC
8beb8ef061
Implemented Physics constraints: Generic, Generic-Spring, Slider, Piston and Hinge. Point constraint now uses Bullet Physics btPoint2Point constraint. Hinge constraint now obeys orientation inputs. Generic constraint can now be fully configured within Blender. Constraint behaviour matches that of Blender physics constraints.
2019-10-29 23:12:40 +01:00
Urjasvi Suthar
965f2ed0e7
Option to use other fonts and set make canvas visibility
2019-10-26 15:48:43 +05:30
N8n5h
b06c665676
Revert offset to the y value when adding a path
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This is to revert it to the original without the offset because it has inconsistent results with meshes with no height, something that I need to investigate why.
So for now to keep it consistent it stays without the offset.
2019-10-14 19:13:18 -03:00
luboslenco
9bc1c4a113
Make terrain stream init async
2019-09-17 10:26:24 +02:00
marketgarden
c9911ad25f
add collision-filter-mask feature
2019-09-10 23:09:44 +02:00
Lubos Lenco
38882187d7
Merge pull request #1357 from greyheron/master
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Add getElements():Array<TElement> function to CanvasScript
2019-08-29 19:39:44 +02:00
greyheron
56ef22be9d
Add getElements function to CanvasScript
2019-08-27 07:44:34 +01:00
user
d21ff3e9d8
update
2019-08-07 12:02:36 -03:00
N8n5h
6cd693d5ab
Update VirtualGamepad.hx
2019-08-02 13:21:31 -03:00
N8n5h
4357d809a0
Update VirtualGamepad.hx
2019-08-02 13:20:51 -03:00
N8n5h
4af744e9af
Update VirtualGamepad.hx
2019-08-02 13:00:09 -03:00
N8n5h
dfb7609a28
expand in the info raycast returns
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This change will allow to get the position of a hit with raycast, the normal and the body, some extra info that otherwise you couldn't obtain because raycast only returns a body, this may break some compat but I think is better than having multiple functions that do the same logic only for obtaining each piece of information separated (to keep compatibility).
2019-06-29 22:57:09 -03:00
luboslenco
06875b963a
Use std.Math
2019-06-20 11:35:20 +02:00
N8n5h
056afb3fc0
hotfix, no length property on map
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Sorry I added that length check last minute to be sure but didn't test, it seems it doesn't have length prop, but without that check should be fine.
2019-06-18 10:47:39 -03:00
N8n5h
dbcf230b2c
Add a function to find a rigidBody by their id
2019-06-17 21:45:09 -03:00
luboslenco
9802016556
Cleanup
2019-05-19 15:23:56 +02:00
luboslenco
f036a63b9f
Fix PhysicsWorld recreation
2019-05-01 09:28:48 +02:00
luboslenco
a914014718
Trace debugFloat on change
2019-04-25 22:40:21 +02:00
luboslenco
078a415ba9
Expose debugFloat
2019-04-24 21:55:20 +02:00
unknown
445a4fdc61
Code cleanup
2019-04-06 16:05:01 +02:00
luboslenco
8ad93763b2
Do not copy theme for console
2019-04-04 15:53:11 +02:00
luboslenco
49c58d2c05
Enable live patch for krom only
2019-02-14 11:08:36 +01:00
luboslenco
78dba00f17
Fix debug console begin/end calls
2019-02-13 08:03:05 +01:00
luboslenco
4b461212bc
Attempt to fix rigid body scaling
2019-02-12 12:33:43 +01:00
luboslenco
e0e4bf303f
Send operators to Krom
2019-02-10 11:47:42 +01:00
luboslenco
1d47ec184a
Fix fov setting in debug console
2019-01-28 11:37:34 +01:00
luboslenco
59f4876055
Fix vertex pack for softbody
2019-01-24 14:54:28 +01:00
luboslenco
326bf1d90f
Improve movie handling
2019-01-23 12:07:44 +01:00
Zicklag
1838b309ee
getContacts() Returns Each Contact Only Once
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Made sure that getContacts() doesn't return the same object multiple times.
2019-01-21 17:41:29 -06:00
luboslenco
3e645a95b4
Merge terrain stream
2019-01-17 21:34:38 +01:00
luboslenco
979efe9b7d
Make trigger private
2019-01-14 11:27:03 +01:00
luboslenco
a4891bb001
Compute dim for SoftBody
2019-01-10 12:34:24 +01:00
luboslenco
e15b213666
Softbody compile fix
2019-01-10 11:59:49 +01:00
luboslenco
bd88a4d67c
Compute dim for PhysicsBreak
2019-01-10 11:12:41 +01:00
luboslenco
fac68cf6c9
Use prop for character trait
2019-01-08 23:45:34 +01:00
luboslenco
3eaf2dc569
Faster shape construct
2019-01-07 15:41:06 +01:00
luboslenco
2bdaf650f5
Fix PhysicsBreak compile
2019-01-04 08:30:05 +01:00
Lubos Lenco
ac73615c70
Merge pull request #1079 from armory3d/dev
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Merge Dev
2019-01-03 21:24:35 +01:00
Lubos Lenco
a34c72446e
Merge pull request #1057 from katharostech/objects-multiple-contacts
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Allow Multiple Contact Points Between Two Physics Objects
2019-01-03 21:06:31 +01:00
unknown
8ae087d445
Fix PhysicsBreak
2018-12-31 16:55:46 +01:00
unknown
41918ae7da
Fix debug draw color
2018-12-24 11:38:54 +01:00
Lubos Lenco
eca85d6817
Merge pull request #1056 from katharostech/bullet-physics-updates
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Update Bullet Bindings for Physics Traits
2018-12-21 08:15:35 +01:00
Zicklag
b5e9152800
Allow Multiple Contact Points Between Two Physics Objects
2018-12-20 19:43:34 -06:00
Zicklag
9f563c05c4
Update Bullet Bindings For Physics Traits
2018-12-20 16:45:56 -06:00
luboslenco
cda8276477
Exporter fixes
2018-12-20 22:37:39 +01:00
luboslenco
a8c86b373f
Update bullet bindings
2018-12-20 18:04:49 +01:00
luboslenco
a531b52b9f
UI style
2018-12-19 13:33:17 +01:00