Commit graph

151 commits

Author SHA1 Message Date
David Bruce 561daa34fd Forces a build before compilation server to generate first krom.js.
Fixes bug where compilation server will delete krom.js if it exists
during first launch.
2020-10-30 11:39:25 -04:00
E1e5en 5451b3e7e2 Added settings for building APK
Added a panel with settings:
- Building APK After Publish - to start the build after the project has been successfully published (False by default). Disabled if SDK path is not specified;
- Emulator - list of installed emulators in Android Studio (AVD Manager). At the start of Blender, the list is always empty, to fill and update it, you must click the Refresh button. To start the emulator, if you wish, you need to press the "Start" button (the list of emulators is obtained with the emulator -list-avds command, the launch is performed with the emulator -avd [name] command). The "Start" button is disabled if the name of the emulator is not selected from the list;
- Run Emulator After Building APK - launch the emulator after successfully building the APK file. Disabled if no APK build is installed or no emulator name selected.

To perform these operations, you need to specify the ANDROID_SDK_ROOT environment variable, if it is not specified in the OS, then the "Android SDK Path" setting is read and set as the environment variable os.environ ['ANDROID_SDK_ROOT'] to perform operations.
If no value is specified, then the user receives a corresponding message to the console. If the specified value is incorrect, then the user will receive messages from the corresponding programs.
2020-10-22 19:19:03 +03:00
Moritz Brückner 597bb9aca5 Open correct folder after successful Android build 2020-10-18 21:57:49 +02:00
Moritz Brückner 4bafe8130c Add option to open build directory after successfully publishing 2020-10-17 15:09:21 +02:00
Moritz Brückner 29a0b5632b Print compositor flags on export 2020-07-07 17:03:07 +02:00
Moritz Brückner 70b0219a05 Reorganize imports and remove unused ones 2020-07-01 21:06:02 +02:00
Moritz Brückner d2a2023480 Make world shader data export working 2020-06-26 22:27:46 +02:00
tong 107c61ad3e Colored terminal output 2020-06-08 12:26:17 +02:00
Moritz Brückner caee1a87a2 Small performance improvement 2020-04-10 01:09:34 +02:00
Moritz Brückner f5b37f99aa Transform exporter into class (one instance per scene)
This has two big advantages:
- One place for variable initialization (and less warnings from pylint etc.)
- No errors due to forgotten cleanups because every scene export now has its own class instance
2020-04-10 00:56:16 +02:00
Moritz Brückner 1da4b02cef Count compilation warnings and show them in the UI and console 2020-03-06 23:49:14 +01:00
Moritz Brückner 6e9dfd8504 Change khamake silent switch to quiet to still print error messages 2020-03-06 23:47:42 +01:00
Moritz Brückner 086810849e De-clutter console output (new "Verbose Output" switch) 2020-03-04 00:14:14 +01:00
blackno666 9517f805de Fixed adding objects to collection 'export_coll' more than once 2020-02-14 22:12:56 +01:00
N8n5h b1a25548a9 fix export with a 'zoo collection'
Add a temporary collection to the scene that links all the foreign objects meshes and collections with meshes to the current scene, have the dependency graph see it and then destroy it.
2019-12-02 09:01:46 -03:00
luboslenco 01920b99c7 Fix android target name 2019-09-08 19:08:47 +02:00
luboslenco 75c6121deb Audio fun 2019-09-01 11:59:32 +02:00
luboslenco 09ed719b91 No serialize till kromx handles it 2019-09-01 10:41:10 +02:00
luboslenco ff3ca27aa9 Separate format lib 2019-08-04 15:31:25 +02:00
luboslenco 9c75616795 Fix kraffiti path 2019-08-01 20:14:16 +02:00
luboslenco b19e2e64e1 Do not emit --sound on macos 2019-07-15 14:56:27 +02:00
luboslenco 5c9f1ed6d9 Use default gapi for player 2019-07-15 09:21:23 +02:00
unknown 8bccdd9879 lz4 compress stubs 2019-06-22 11:29:05 +02:00
luboslenco 46e75c1d40 Emit --sound flag only when audio module is enabled 2019-06-14 09:38:21 +02:00
luboslenco 585abb1b90 make_world callback 2019-05-24 15:21:22 +02:00
luboslenco a8961dcb4e Update dxc call 2019-04-14 22:41:55 +02:00
unknown 445a4fdc61 Code cleanup 2019-04-06 16:05:01 +02:00
unknown ad88b97d63 Code cleanup 2019-04-06 15:38:25 +02:00
luboslenco 905f18a9a3 Restart compilation server on project clean 2019-02-21 09:13:00 +01:00
luboslenco 9cd951819a Fix raytracer 2019-02-19 10:09:42 +01:00
Lubos Lenco 6a6c0704e7 macos export path fix 2019-02-16 10:53:37 +01:00
luboslenco 743e69049a Sound flag 2019-02-16 00:37:38 +01:00
Lubos Lenco 706d77bad9 Merge branch 'master' of https://github.com/armory3d/armory 2019-02-13 16:37:09 +01:00
Lubos Lenco d1c93532b4 Fix --shaderversion for ios 2019-02-13 16:29:53 +01:00
Lubos b57fb70b52 More path fixes 2019-02-13 12:23:02 +01:00
Lubos Lenco 09528c2533 Fix krom.bin export on macos 2019-02-13 10:28:20 +01:00
luboslenco 2cf68446ea Serialize into krom.bin 2019-02-12 17:18:32 +01:00
Lubos Lenco 44c8cdb679 Fix legacy shaders flag 2019-02-10 20:37:38 +01:00
luboslenco e0e4bf303f Send operators to Krom 2019-02-10 11:47:42 +01:00
luboslenco 9ae5e897d4 Show build failed message when using compilation server 2019-02-08 10:48:12 +01:00
luboslenco f2f4f908be Map file is only generated with debug flag now 2019-02-03 22:39:16 +01:00
luboslenco e8a1c94e8b Faster builds using compilation server 2019-01-31 12:14:52 +01:00
luboslenco 58ceac834b Make shader variant when config is enabled 2019-01-27 18:56:04 +01:00
luboslenco c9ef079452 New cache 2018-12-19 20:10:34 +01:00
luboslenco a9d4e9c2ef Begin b28 era 2018-12-18 23:48:38 +01:00
luboslenco 5d42c3ddf0 Fast exporter 2018-12-18 16:46:36 +01:00
luboslenco e84063da38 Use d3d11 on windows 2018-12-15 13:33:59 +01:00
luboslenco 56fe80bf94 Custom exporter, begin hlc 2018-12-05 10:36:36 +01:00
luboslenco a856bf1bc2 Do not throw on clean 2018-12-04 19:02:22 +01:00
luboslenco d19473a394 Use essl300 when legacy shaders are disabled 2018-11-27 20:22:59 +01:00