Commit graph

20 commits

Author SHA1 Message Date
luboslenco 4904b50f1a Cleanup 2018-11-19 14:28:04 +01:00
luboslenco fb5cdcd636 Config init 2018-11-08 20:56:03 +01:00
luboslenco 8d2e1c9fba Expose supersample config 2018-10-14 20:21:19 +02:00
luboslenco 9e7ac66160 Reflection cubemap pass 2018-10-04 15:35:33 +02:00
luboslenco 0a4f9cbac7 Shader pass variant 2018-09-13 12:13:32 +02:00
luboslenco d2046c5169 Basic render path config 2018-08-29 23:01:23 +02:00
luboslenco d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
luboslenco 68ec902090 Merge faster math and skinning 2018-08-28 13:50:52 +02:00
luboslenco b34c05a727 Write cleaner Main 2018-08-26 18:42:10 +02:00
luboslenco e48b16d3d4 Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
luboslenco c5ca8f8e17 Compute voxels faster 2018-05-18 11:26:09 +02:00
luboslenco c7a548bb5e Fixing translucency 2018-05-17 22:47:00 +02:00
luboslenco e3de9cd088 Resolution scale filter 2018-04-20 00:56:54 +02:00
luboslenco 78f43a0304 Use FastFloat 2018-04-11 17:18:39 +02:00
luboslenco 15c5a06584 vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
luboslenco 663332c7a1 vxgi relight option 2018-03-27 14:09:18 +02:00
luboslenco e868b0f614 New ray offset for vxgi 2018-03-26 00:30:24 +02:00
luboslenco ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
Lubos Lenco e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco 7bef6faffd Split render path code 2018-02-10 22:37:27 +01:00