luboslenco
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4904b50f1a
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Cleanup
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2018-11-19 14:28:04 +01:00 |
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luboslenco
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fb5cdcd636
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Config init
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2018-11-08 20:56:03 +01:00 |
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luboslenco
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8d2e1c9fba
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Expose supersample config
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2018-10-14 20:21:19 +02:00 |
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luboslenco
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9e7ac66160
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Reflection cubemap pass
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2018-10-04 15:35:33 +02:00 |
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luboslenco
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0a4f9cbac7
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Shader pass variant
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2018-09-13 12:13:32 +02:00 |
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luboslenco
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d2046c5169
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Basic render path config
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2018-08-29 23:01:23 +02:00 |
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luboslenco
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d2a96abcde
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Rename Lamp to Light to keep in sync with Blender2.8
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2018-08-28 15:10:28 +02:00 |
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luboslenco
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68ec902090
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Merge faster math and skinning
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2018-08-28 13:50:52 +02:00 |
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luboslenco
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b34c05a727
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Write cleaner Main
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2018-08-26 18:42:10 +02:00 |
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luboslenco
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e48b16d3d4
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Upgrading armory into b2.8 engine
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2018-05-24 22:16:28 +02:00 |
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luboslenco
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c5ca8f8e17
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Compute voxels faster
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2018-05-18 11:26:09 +02:00 |
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luboslenco
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c7a548bb5e
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Fixing translucency
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2018-05-17 22:47:00 +02:00 |
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luboslenco
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e3de9cd088
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Resolution scale filter
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2018-04-20 00:56:54 +02:00 |
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luboslenco
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78f43a0304
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Use FastFloat
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2018-04-11 17:18:39 +02:00 |
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luboslenco
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15c5a06584
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vxgi shadowmap defines
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2018-03-27 23:30:00 +02:00 |
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luboslenco
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663332c7a1
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vxgi relight option
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2018-03-27 14:09:18 +02:00 |
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luboslenco
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e868b0f614
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New ray offset for vxgi
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2018-03-26 00:30:24 +02:00 |
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luboslenco
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ba4a8c2e22
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Use latest Kha
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2018-03-21 17:53:44 +01:00 |
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Lubos Lenco
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e73bf6b22a
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Merging compute shader support
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2018-02-16 17:12:19 +01:00 |
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Lubos Lenco
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7bef6faffd
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Split render path code
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2018-02-10 22:37:27 +01:00 |
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