Commit graph

804 commits

Author SHA1 Message Date
N8n5h 4af744e9af
Update VirtualGamepad.hx 2019-08-02 13:00:09 -03:00
luboslenco f5f7926d1f Expose mesh target 2019-07-18 20:26:41 +02:00
N8n5h 1c5e228f0b
Merge pull request #1 from N8n5h/patch-4
Update CastPhysicsRayNode.hx
2019-06-29 23:05:00 -03:00
N8n5h 5ced15ad89
Update CastPhysicsRayNode.hx
keep compatibility with the new change
2019-06-29 22:58:53 -03:00
N8n5h dfb7609a28
expand in the info raycast returns
This change will allow to get the position of a hit with raycast, the normal and the body, some extra info that otherwise you couldn't obtain because raycast only returns a body, this may break some compat but I think is better than having multiple functions that do the same logic only for obtaining each piece of information separated (to keep compatibility).
2019-06-29 22:57:09 -03:00
unknown 4c8a40c3f5 Move in _voxelBlend uniform 2019-06-21 23:47:21 +02:00
unknown ec179489af Move runtime material parser 2019-06-21 17:26:19 +02:00
MoritzBrueckner 79b16f3e01 Return property name in Get Property node
Implement request from https://github.com/armory3d/armory/issues/1155
2019-06-21 14:23:04 +02:00
luboslenco 06875b963a Use std.Math 2019-06-20 11:35:20 +02:00
N8n5h 056afb3fc0
hotfix, no length property on map
Sorry I added that length check last minute to be sure but didn't test, it seems it doesn't have length prop, but without that check should be fine.
2019-06-18 10:47:39 -03:00
Lubos Lenco ab4fd65967
Merge pull request #1297 from N8n5h/patch-1
Add a function to find a rigidBody by their id
2019-06-18 08:19:08 +02:00
luboslenco 1ad5fd8089 Shared samplers 2019-06-18 08:17:25 +02:00
N8n5h dbcf230b2c
Add a function to find a rigidBody by their id 2019-06-17 21:45:09 -03:00
luboslenco a6656a2b65 Shared samplers 2019-06-17 17:39:44 +02:00
luboslenco fd7eb64b86 Specify return type 2019-06-13 14:37:40 +02:00
luboslenco 8b9c875a4b Fix cleanup 2019-05-20 14:25:17 +02:00
luboslenco 9802016556 Cleanup 2019-05-19 15:23:56 +02:00
luboslenco 796da02fc2 Triplanar fix 2019-05-12 23:34:47 +02:00
luboslenco 9d63b8e7a5 Triplanar sample 2019-05-11 18:31:50 +02:00
Yannik Böttcher 7305110881 rearrange code to fix an issue with published html5 2019-05-09 21:11:10 +02:00
Yannik Böttcher f00fdb4708 expose rotation around axis in nodes 2019-05-06 19:27:52 +02:00
luboslenco ebe0f20cce Fix target set in forward path 2019-05-01 21:26:15 +02:00
Lubos Lenco 6be8d83cfc
Merge pull request #1263 from zaethan/master
auto replace properties
2019-05-01 09:32:17 +02:00
luboslenco f036a63b9f Fix PhysicsWorld recreation 2019-05-01 09:28:48 +02:00
Yannik Böttcher 6785d457b5 implement property mapping and realize armory uses the bl_idlabel for classnames 2019-05-01 00:25:48 +02:00
Lubos Lenco fbb6eacf14
Merge pull request #1124 from zaethan/master
Merge the Keyboard and Mouse nodes
2019-04-30 13:51:45 +02:00
luboslenco b3ca6b4cc1 Fix probe check 2019-04-30 13:30:38 +02:00
luboslenco 537b4ddd1e Update water path 2019-04-29 16:25:01 +02:00
luboslenco a5c918be11 String fix 2019-04-26 12:25:19 +02:00
luboslenco aa5c4f7e73 Link to embedded data 2019-04-26 11:12:09 +02:00
luboslenco a914014718 Trace debugFloat on change 2019-04-25 22:40:21 +02:00
luboslenco 078a415ba9 Expose debugFloat 2019-04-24 21:55:20 +02:00
luboslenco faae72e5e4 Auto exposure fixes 2019-04-23 12:05:50 +02:00
unknown 54bb309807 Auto exposure fixes 2019-04-22 14:11:17 +02:00
unknown 44f1e115e9 Begin histogram 2019-04-21 19:16:23 +02:00
unknown 4066143af8 Reset timer when done 2019-04-20 22:24:34 +02:00
luboslenco 903c72d62e Fix overlays target 2019-04-17 12:46:12 +02:00
luboslenco d4680b5e1a Update shader load 2019-04-15 13:47:51 +02:00
luboslenco e56be27940 Cleanup 2019-04-10 21:55:46 +02:00
Simonrazer dad7d76dc8 at location local 2019-04-09 17:15:20 +02:00
unknown eeb81e22c3 Format 2019-04-06 19:15:43 +02:00
unknown 5240249982 Use voxelao instead of voxelgi, gi will be reworked into raytracing 2019-04-06 18:52:21 +02:00
unknown 445a4fdc61 Code cleanup 2019-04-06 16:05:01 +02:00
unknown 710687d987 Use hscript from project Libraries folder 2019-04-06 15:37:58 +02:00
unknown 5b2b6428d5 Use per-target color mask 2019-04-06 13:03:04 +02:00
luboslenco 8ad93763b2 Do not copy theme for console 2019-04-04 15:53:11 +02:00
luboslenco 93ab14bfa4 Pass tex data 2019-04-04 15:52:42 +02:00
greyheron 5594811a46
Print Node Tree name on debug only 2019-04-02 07:30:33 +01:00
greyheron d753fb02b2
Add Node Tree name to Print Node
Issue #1232
2019-04-02 07:22:17 +01:00
rbx775 fab8795e8e
fix an exception where hitPointWorld gets null.
...due to too short Rays set by the user.
Suggestion for the fix by zicklag, see here: http://forums.armory3d.org/t/bullet-physics-keeps-freezing-the-games/2925/2
Can confirm its working now.
2019-04-01 11:42:48 +02:00