Commit graph

14 commits

Author SHA1 Message Date
Lubos Lenco 58b3c32f01 Empty decals pass. 2016-05-15 12:12:21 +02:00
Lubos Lenco 68452c0006 Ocean modifier hook. 2016-05-15 00:39:44 +02:00
Lubos Lenco 9431337efe God-rays pass base. 2016-05-12 21:03:23 +02:00
Lubos Lenco 437562b364 Preliminary polygonal lights. 2016-05-10 12:11:31 +02:00
Lubos Lenco 8d0b1f7e0b Reconstruct pos from gbuffer using ray interpolation. 2016-04-20 19:35:22 +02:00
Lubos Lenco a6f6489dd0 Reconsctruct pos from depth. 2016-04-17 16:07:54 +02:00
Lubos Lenco 837711c783 Environment links. 2016-04-08 16:17:57 +02:00
Lubos Lenco 052b2d26cd Update to latest Kha. 2016-04-06 15:09:53 +02:00
Lubos Lenco 905ab70b04 More stencil buffers. 2016-04-02 13:42:07 +02:00
Lubos Lenco 72fc9b1aef Stencil buffers. 2016-04-02 00:33:19 +02:00
Lubos Lenco d486d38614 Deferred shadows. 2016-03-22 23:35:54 +01:00
Lubos Lenco bbda9e9c88 Full featured deferred lighting. 2016-03-20 18:44:11 +01:00
Lubos Lenco 1fc28ceacd More deferred rendering. 2016-03-18 23:02:00 +01:00
Lubos Lenco 18a1add122 Depth, SSAO and blur passes 2016-03-15 11:29:53 +01:00
Renamed from raw/deferred_pass/deferred_pass.shader.json (Browse further)