Commit graph

26 commits

Author SHA1 Message Date
unknown 5b2b6428d5 Use per-target color mask 2019-04-06 13:03:04 +02:00
luboslenco c97579b713 Fix vertex attribute passing for depth pass 2019-02-11 09:05:53 +01:00
luboslenco cd7a25db37 Correct displace amount 2019-02-04 21:47:46 +01:00
luboslenco 9ba53d172d Transluc + sss fixes 2019-01-24 12:47:51 +01:00
luboslenco c81d4949ca No need for material tilesheet flag 2019-01-22 12:38:47 +01:00
luboslenco b2db6b86da Restore vertex colors 2019-01-07 10:42:45 +01:00
unknown 6a5c9cc10a Fix displacement compile 2018-12-30 00:01:34 +01:00
luboslenco e84063da38 Use d3d11 on windows 2018-12-15 13:33:59 +01:00
luboslenco 975f995796 Faster and smaller vertex data 2018-12-14 15:27:43 +01:00
luboslenco 5e7bd13674 Instanced rotation and scale 2018-08-29 09:35:48 +02:00
luboslenco d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
unknown b5ff24d2ef No need to enable particle flag in material 2018-08-16 17:16:35 +02:00
luboslenco f3a72548e4 Fix vertex displacement using vertex color 2018-08-06 17:25:12 +02:00
luboslenco 76ef5577ad Align gpu/cpu particle age 2018-08-03 08:56:26 +02:00
luboslenco e7768afe38 Fix tex1 for depth 2018-06-13 14:14:09 +02:00
luboslenco ed5997d5ed Skin + disp fixes 2018-06-13 12:20:20 +02:00
luboslenco 793d616fa9 Fix vertex structures 2018-05-19 14:35:00 +02:00
luboslenco 3e365beda8 Update displace ratio 2018-05-10 13:52:07 +02:00
luboslenco 68c057c987 Vertex or Tessellated displacement 2018-05-07 23:09:38 +02:00
luboslenco 3e5fff8d9d Writing shader attribs 2018-03-26 18:15:02 +02:00
Lubos Lenco 08b8421c76 Fix equal shader check 2018-01-04 11:37:27 +01:00
Lubos Lenco 42b4185187 Reduce shader count 2017-12-20 15:37:58 +01:00
Lubos Lenco f610985aea Sun shadows fix 2017-11-02 23:12:17 +01:00
Lubos Lenco f123a7b1eb Depth cull fix 2017-10-31 22:49:48 +01:00
Lubos Lenco 329b838c20 Depth pass fix 2017-10-24 13:13:26 +02:00
Lubos Lenco 0fc938911c Move py sources to arm package 2017-03-15 12:30:14 +01:00
Renamed from blender/armmaterial/make_depth.py (Browse further)