Commit graph

117 commits

Author SHA1 Message Date
Lubos Lenco 6c8eaa04c4 Auto-enable overlays and decals 2017-02-15 13:15:24 +01:00
Lubos Lenco 02bd6dde8a Fix second uv set 2017-02-15 09:56:48 +01:00
Lubos Lenco 19a218b44b Fix forward path gen 2017-01-31 17:58:30 +01:00
Lubos Lenco 4af982f5de Update render paths 2017-01-30 12:02:40 +01:00
Lubos Lenco 897e5c29de Mesh groups 2017-01-29 16:15:04 +01:00
Lubos Lenco 27a8736ce4 Safe name for default material 2017-01-29 13:07:58 +01:00
Lubos Lenco c68b13c081 Fix disabled shadowmap 2017-01-23 00:48:59 +01:00
Lubos Lenco 6f6eb066c6 Ray-traced shadows 2017-01-17 14:48:47 +01:00
Lubos Lenco ef59fa8845 Use new cmft binary 2017-01-16 15:26:57 +01:00
Lubos Lenco 55f3899301 Warn when tess is not available 2017-01-14 16:32:10 +01:00
Lubos Lenco 32865cd331 Material gen fixes 2017-01-14 12:44:43 +01:00
Lubos Lenco d27b790e09 Fix auto-translucency 2017-01-13 23:52:22 +01:00
Lubos Lenco 8176f54aa5 Auto-enable translucency 2017-01-13 00:16:00 +01:00
Lubos Lenco 421b232823 Ensure image file exists 2017-01-12 12:11:25 +01:00
Lubos Lenco 3db0ef3700 Default material for empty slots 2017-01-10 23:36:18 +01:00
Lubos Lenco 13a3526273 Soft bodies 2017-01-10 10:41:06 +01:00
Lubos Lenco 4716c7719c PhysicsBreak 2017-01-07 13:50:55 +01:00
Lubos Lenco f3991f013c Improve material parsing 2017-01-04 00:13:52 +01:00
Lubos Lenco 27f7e1e405 Auto-build renderpath 2017-01-03 12:20:46 +01:00
Lubos Lenco 50d9a8aa5e Ensure camera in active layer 2017-01-03 01:26:06 +01:00
Lubos Lenco 82fc7176b2 Handle basecolor gamma 2016-12-21 19:15:51 +01:00
Lubos Lenco 0954693781 Fix shader paths 2016-12-21 00:51:04 +01:00
Lubos Lenco b0c0a426c7 Predefine common context names 2016-12-20 14:15:09 +01:00
Lubos Lenco 0114c00b71 Remove old materials 2016-12-20 01:39:16 +01:00
Lubos Lenco fa576fd2c8 Mat builder on par 2016-12-20 00:39:18 +01:00
Lubos Lenco e67172db9f New material builder progress 2016-12-19 01:25:22 +01:00
Lubos Lenco 19777385e5 Advancing new material builder 2016-12-17 23:48:18 +01:00
Lubos Lenco 924e187f9a Parse displacement socket 2016-12-17 15:34:43 +01:00
Lubos Lenco 8ae44827da Parse image nodes 2016-12-15 23:50:21 +01:00
Lubos Lenco f4898a130c Begin true material builder 2016-12-13 01:09:17 +01:00
Lubos Lenco 5eb7221953 Tessellated height maps in forward path 2016-12-11 13:32:38 +01:00
Lubos Lenco 9df4bc1e9e Passive rigid bodies and damping 2016-12-08 14:30:39 +01:00
Lubos Lenco fe1b5aa89a Show navmesh in viewport 2016-12-07 21:13:54 +01:00
Lubos Lenco 1b03951f54 Detect navigation 2016-12-07 10:37:08 +01:00
Lubos Lenco bdd1599355 Fix logicnode name handling 2016-12-07 10:19:45 +01:00
Lubos Lenco 695d0bf69b Primitive navmeshes. 2016-12-07 02:01:42 +01:00
Lubos Lenco e4ca8535e9 Forward OIT 2016-12-05 15:03:47 +01:00
Lubos Lenco eb7155b377 Primitive lod system 2016-12-05 01:54:01 +01:00
Lubos Lenco cc91ed495b Prevent node errors 2016-12-03 13:27:42 +01:00
Lubos Lenco 245a764fb7 Opacity texture. 2016-12-02 00:13:09 +01:00
Lubos Lenco aeeec95db3 Merge clean buttons 2016-12-01 18:46:48 +01:00
Lubos Lenco cafc4034ed Improving soft shadows 2016-12-01 18:28:07 +01:00
Lubos Lenco 4a62e1710c Use first track as default. 2016-11-30 15:54:39 +01:00
Lubos Lenco 3a6155187f Fix scene format typedefs. 2016-11-30 01:33:26 +01:00
Lubos Lenco 2c64c4dc05 Shadows for translucent context. 2016-11-29 21:57:56 +01:00
Lubos Lenco ace3967d7d Basic metaballs. 2016-11-28 14:40:07 +01:00
Lubos Lenco 4e9a10ddf8 Safe checks, fix path importing. 2016-11-24 23:24:55 +01:00
Lubos Lenco 4c887c2e0b Constraint target is optional. 2016-11-24 18:58:12 +01:00
Lubos Lenco 16d18158fc Fix empty object export. 2016-11-22 21:52:30 +01:00
Lubos Lenco 0f7ea897ca Improve linked data. 2016-11-21 16:49:32 +01:00