unknown
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5b2b6428d5
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Use per-target color mask
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2019-04-06 13:03:04 +02:00 |
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luboslenco
|
9ba53d172d
|
Transluc + sss fixes
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2019-01-24 12:47:51 +01:00 |
|
luboslenco
|
93cc102bf5
|
Faster
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2018-12-06 15:23:08 +01:00 |
|
luboslenco
|
cd0447e4ba
|
Roll static loops
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2018-11-27 21:34:42 +01:00 |
|
luboslenco
|
d5682233da
|
Add Khamake Threads option for faster builds
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2018-08-30 15:42:25 +02:00 |
|
luboslenco
|
57c44fcda0
|
Fix material specular
|
2018-05-19 19:29:14 +02:00 |
|
Lubos Lenco
|
42b4185187
|
Reduce shader count
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2017-12-20 15:37:58 +01:00 |
|
Lubos Lenco
|
91cb952fd8
|
Shader cleanup
|
2017-12-13 14:44:21 +01:00 |
|
Lubos Lenco
|
a1532d5bec
|
Simplify shader passes
|
2017-12-13 14:21:42 +01:00 |
|
Lubos Lenco
|
d2944f83fa
|
Precompute camera plane values
|
2017-11-04 18:35:34 +01:00 |
|
Lubos Lenco
|
52efec23da
|
SSS node
|
2017-05-23 15:01:56 +02:00 |
|
Lubos Lenco
|
f4898a130c
|
Begin true material builder
|
2016-12-13 01:09:17 +01:00 |
|
Lubos Lenco
|
272b735ec0
|
Line endings, windows fixes.
|
2016-10-25 13:01:20 +02:00 |
|
Lubos Lenco
|
9edb0b0fa9
|
Shaders overhaul.
|
2016-10-17 17:39:40 +02:00 |
|
Lubos Lenco
|
73e67e3c1e
|
Refactor shader params.
|
2016-10-17 12:02:41 +02:00 |
|
Lubos Lenco
|
fd6ec03f41
|
Reuse shader code.
|
2016-10-17 02:29:37 +02:00 |
|
Lubos Lenco
|
1dc2dcf6f8
|
Reusing shader code.
|
2016-10-17 00:02:51 +02:00 |
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